Oxygen Suit
Four-piece armour that doubles as personal life support on airless worlds. Two tiers, plus two Tier-2-class hazard variants for the extreme worlds.
Overview
Wearing the full set (all four pieces) keeps you breathing off-world by draining a finite air tank instead of suffocating. The tank refills instantly in any breathable zone (oxygen field, terraformed ground, launch-pad safe zone) — and, since the suit-and-station integration, also at airlocks (below).
| Tier 1 Oxygen Suit | Tier 2 Oxygen Suit | |
|---|---|---|
| Air tank | 300 (oxygenMax) | 600 (oxygenSuitT2Max) |
| Airlock refill | 20 air / ~0.5 s | 40 air / ~0.5 s |
| Protection | diamond-class | slightly tougher, +toughness |
| Repair material | Nerosteel Ingot | Cindrite |
A mixed T1/T2 set still works as life support but counts as Tier 1 for tank size and refill speed. Any missing piece = no life support.
Hazard variants — Thermal & Cryo Suits
Cindara is hot and Glacira is cold: unprotected, the planetary hazard makes your suit work overtime — oxygen drains at 4× the normal rate (there's no separate damage; running dry is still the danger). The HUD badge warns with a red HEAT! / COLD! while you're exposed, with ember puffs (Cindara) or a creeping frost vignette (Glacira) as feedback.
| Thermal Suit | Cryo Suit | |
|---|---|---|
| Shields against | Cindara heat | Glacira cold |
| Craft (per piece) | Tier 2 piece + 4 Cindrite | Tier 2 piece + 4 Glacite |
| Repair material | Cindrite | Glacite |
| Class | Tier 2 (tank 600, fast refill) | Tier 2 (tank 600, fast refill) |
The shield engages only when all four pieces match the hazard; the HUD badge then shows SUIT HEAT / SUIT COLD and oxygen drains at the normal 1× rate. Mixing variant pieces with other Tier 2 pieces keeps Tier-2 capacity — you just lose the hazard shield.
Progression note
Cindrite (Thermal) is mined on Cindara itself, so the usual loop is: dash in a plain Tier 2 suit, mine your first cindrite, then craft the Thermal Suit for serious expeditions. The same applies to glacite and the Cryo Suit on Glacira.
Airlock refill
Within a few blocks (default 3, oxygenAirlockRadius) of a Gas Tank or
Oxygen Generator holding Oxygen, a worn suit refills its air from that store —
each air unit drains gas (default 5 mB, oxygenAirlockMbPerAir). A Gas Tank at the base entrance
therefore acts as an airlock: step inside, top up, head back out. The Creative Gas Tank works too.
Obtaining
Tier 1 (shaped, nerosteel): helmet NNN / NGN (G = Glass visor), chestplate N N / NCN / NNN
(C = Rocket Fuel Canister life-support core), leggings and boots all-nerosteel.
Tier 2 (shaped): each Tier 1 piece surrounded by 4 Cindrite —
. C .
C P C
. C .
P = the matching Tier 1 piece · C = Cindrite
Cindrite only mines on Cindara (Tier 3 rocket, itself gated on Station Wall), so the Tier 2 suit sits at the same progression depth as the Tier 3 rocket.
Details
-
IDs:
nerospace:oxygen_suit_{helmet,chestplate,leggings,boots},nerospace:oxygen_suit_t2_{...},nerospace:oxygen_suit_heat_{...}(Thermal),nerospace:oxygen_suit_cold_{...}(Cryo) -
Config:
oxygenMax,oxygenSuitT2Max,oxygenSuitDrain,oxygenAirlockRadius,oxygenAirlockRefillPerCheck,oxygenAirlockMbPerAir