Meteor Events

Falling meteors are a world event: rare crashes that seed the Overworld (and the planets) with alien materials and a jump-start of off-world ores — no rocket required to get your first taste of what's out there.

Overview

Every so often, near an active player, a meteor is scheduled to fall. After a short warning window it streaks down from the sky on a fiery arc, craters into the ground, and leaves a small crater of Meteor Rock around a glowing Meteor Core — the "box" that holds the RNG loot. The crash is deliberately modest (a few-block crater, no wide explosion, no fire) so it won't grief your builds.

Impacts happen as you get close to the site: meteors are scheduled far out and only fall once the area is loaded, so following the warning toward the site is part of the hunt.

The Meteor Tracker

The Meteor Tracker is an early-warning compass. While you hold it, it shows the nearest tracked meteor in the action bar:

  • State — Incoming (still falling / not yet landed) or Landed (the crater is waiting).
  • Heading — a compass direction (N, NE, E, …) toward the site.
  • Distance — how far off it is, in metres.

You can craft it in survival (shaped):

. N .
R C R
. N .

N = Nerosteel Ingot · R = Redstone · C = Compass

Loot

Breaking the Meteor Core spills the meteor's contents (break-to-loot). The loot is rolled once when the meteor lands and then fixed, so it's the same for everyone who reaches it — no re-roll exploit. A meteor always carries a handful of Alien Fragments, plus weighted bonus rolls of existing raw ores (Raw Nerosium, Raw Nerosteel, Xertz Quartz) and the rarer Alien Tech Scrap and Alien Core.

ItemRarityRole
Alien Fragmentcommon (guaranteed)Future scanner feedstock.
Alien Tech ScrapuncommonFuture upgrade crafting.
Alien CorerareHigh-value scanner/upgrade gate.

The three are grouped under the nerospace:alien_materials item tag for future recipes. The scanner that turns them into upgrades is on the Roadmap / Future Features.

Calling a meteor (creative)

The Meteor Caller is a creative-only tool: right-click any block to call a meteor down onto that spot immediately, with freshly rolled loot — the same path natural spawning uses. It does nothing in survival.

Configuration

Meteor pacing is fixed. There are no meteor config keys. The fixed values are:

  • about one natural meteor every 9,000 seconds (2.5 hours), near an active player;
  • a 30 second warning before it falls;
  • it lands 200 to 500 blocks away;
  • up to 4 meteor sites at once per dimension.

See Configuration for the keys that do exist.

Details

  • Trigger: rare timer near players (about one every 9,000 seconds; fixed).
  • Dimensions: Overworld, Greenxertz, Cindara, Glacira (not the void station).
  • Gravity: meteors descend more slowly on low-gravity worlds.
  • Blocks: Meteor Rock, Meteor Core · Entity: nerospace:falling_meteor.
  • Items: alien_fragment, alien_tech_scrap, alien_core, meteor_tracker, meteor_caller.

Search across every Nero mod wiki.