Planet Gravity
Every world in Nerospace pulls with its own gravity. The Overworld feels normal, the Orbital Station is almost weightless, and the planets sit somewhere in between — so how high you jump, how fast you fall, and how far a thrown item flies all change depending on where you are.
Gravity at a glance
Values are relative to normal Overworld gravity (1.0×). These are the current defaults and are fully
adjustable with the gravityMultiplier config option.
| Dimension | Gravity | Feel |
|---|---|---|
| Overworld | 1.0× | Normal. |
| Orbital Station | ~0.1× | Near-weightless — long, floaty hops. |
| Greenxertz | ~0.6× | Light — noticeably higher jumps, softer landings. |
| Cindara | ~0.8× | Slightly low — a touch floatier than home. |
| Glacira | ~0.4× | Low — big, slow bounds across the ice. |
Lower gravity means a higher jump and a slower fall, so you also take less fall damage — a long drop on Glacira that would hurt on the Overworld is survivable.
What it affects
Gravity applies to everything that falls, not just you:
- You and mobs — movement, jump height, and fall speed/damage all scale. Native creatures bound around their low-gravity worlds the same way you do.
- Dropped items, arrows, falling blocks, TNT, and XP orbs — they hang and drift on low-gravity worlds and settle faster on heavy ones.
- Meteors — a falling meteor descends more slowly on a low-gravity world, drawing out its fiery arc.
Because gravity is applied through the game's own gravity stat (for you and mobs), movement stays smooth and responsive — no lag or rubber-banding when you cross between worlds.
Per-biome variation
A planet's gravity is its baseline, but individual biomes can pull lighter or heavier than
their world's default — a crater floor might be near-weightless while a dense basin feels almost
normal. Biome gravity is data-driven (datapack biome tags: gravity_micro, gravity_low,
gravity_high), so packs can tune or add zones without code.
Terraforming restores normal gravity
Reclaimed ground pulls its weight. As a Terraformer converts a dead, low-gravity planet into living land, that terraformed ground returns to normal, Earth-like gravity — so a fully terraformed base feels like home even on a moon that started out floaty. (An explicit biome gravity tag, if a pack sets one, takes priority over this.)
Configuration
gravityMultiplier(0.1–10, default1.0) — a global scale on all gravity. Set it below1for an even floatier game everywhere, or above1for a heavier one.
Checking gravity in-game
The creative/op command /nerospace gravity reports the gravity in effect where you're standing —
the value, where it comes from (biome, terraformed ground, or the planet default), and your current
gravity stat. Handy for tuning a pack or filing a bug report.
Details
- Source priority: biome gravity tag → terraformed ground (normal) → planet default → normal, then
scaled by
gravityMultiplier. - Affects: players, living mobs, dropped items, arrows, falling blocks, primed TNT, XP orbs, and falling meteors.
- Biome tags:
nerospace:gravity_micro,nerospace:gravity_low,nerospace:gravity_high.