NeroAgriculture Wiki
Player- and contributor-facing documentation for NeroAgriculture, part of the Neroland ecosystem. Built on Neroland Core.
Status: resource-seed economy rework. NeroAgriculture is fully playable with Neroland Core alone; every other Nero mod adds optional links that are dormant-safe when absent.
The core loop
NeroAgriculture is a resource farm: craft a resource seed → grow it → harvest the resource.
- Extract a resource with the Fragment Extractor to get Tier Fragments (the ladder currency) plus a component-tinted Resource Fragment.
- Upgrade Tier Fragments up the five-step Cosmic-ascent ladder — Territe → Forgite → Orbite → Colonite → Voidite — in the Fragment Infuser (NeroFlux-powered). Producing each tier opens the next native progression gate, so the whole ladder is reachable standalone.
- Craft a Prospora Seed (the base item) and synthesize a Resource Seed in the Seed Synthesizer from the real resource + matching Tier Fragments + a Prospora Seed.
- Grow the Resource Seed on a tier grow bed; harvest Resource Fragments; convert N Fragments → the resource.
- Fuse two resources into an alloy seed (e.g. Iron Fragment + Coal → Steel) in the Infuser.
See Resource-seed economy for the full walkthrough.
Contents
- Resource-seed economy
- Fusion and alloy seeds
- Sibling-mod progression overlays
- Nerospace integration (planet visits)
- Material catalog and crop storage
- Resource crops
- Resource fragment
- Grow beds
- Growth conditions
- Fabrication chain
- Seed research
- Material recipe datapacks
- Automation (Planter & Harvester)
- Automated crop towers
- Fertiliser
- Side configuration
- Genetics
- Breeding and mutations
- Pollination
- Biofuel and fragment blocks
- Seasonal and stellar cycles
- Terraforming
- Compatibility
- Recipe viewers (JEI & EMI)
- Art and visuals
- Configuration
- Administration
- Performance
- Privacy and erasure
- FAQ
Food & alien crops (secondary side-system)
Food and alien farming is a self-contained optional branch — not on the resource-progression critical path. See Engineered foods, Food effects, Alien crops, Planet varieties, Greenhouse construction, Greenhouse troubleshooting, and Oxygen and life support.