Resource-seed economy
NeroAgriculture reframes farming around resources: you craft a resource seed, grow it, and harvest the resource. Seeds are the valuable, tiered asset — and they work for any resource discovered through common tags, vanilla or modded. The whole progression is standalone: only Neroland Core is required.
Fragments
There are two kinds of fragment:
- Tier Fragments — the five-step ladder currency, in Cosmic-ascent order: Territe → Forgite → Orbite → Colonite → Voidite.
- Resource Fragments — the per-resource harvest drop (e.g. an Iron Resource Fragment), tinted to the resource's ingot colour, which you convert into the resource itself.
The ladder and native gates
Tier 1 (Territe) is open from the start. Upgrading fragments up the ladder in the Fragment Infuser (4× tier N → 1× tier N+1, costing NeroFlux and time that scale steeply by tier) opens the next native progression gate:
| Producing | Opens gate | Unlocks tier |
|---|---|---|
| Territe | neroagriculture:refinement | Forgite (T2) |
| Forgite | neroagriculture:synthesis | Orbite (T3) |
| Orbite | neroagriculture:transmutation | Colonite (T4) |
| Colonite | neroagriculture:ascension | Voidite (T5) |
Because tier-1 extraction is ungated, the entire ladder is reachable from a fresh start with Core only. (A loaded sibling mod may additionally gate higher tiers — see Sibling-mod progression overlays.)
Prospora Seed — the base
The Prospora Seed is the crafting core of every resource seed. Craft it from Territe Fragments + wheat seeds. Then synthesize a resource seed in the Seed Synthesizer:
Resource Seed(X) = the real resource X + N matching Tier Fragments + one Prospora Seed
The Prospora Seed also plants a base crop on farmland: it grows like wheat and, on harvest, drops Territe Fragments plus a Prospora Seed — a renewable, standalone way into the ladder.
Requiring the real resource keeps seeds an amplifier — you can only farm a resource you already possess — so a resource from an absent mod simply has no craftable seed.
Grow and convert
Plant the resource seed on a grow bed of at least the resource's tier, grow it, and harvest Resource Fragments. Convert N Fragments → the resource (N is per-tier, config-tunable). Higher tiers need higher-tier fragments, stronger beds, more NeroFlux, and an unlocked gate.
Automation
The full loop automates end to end once you have paid in: hoppers/pipes, the Planter & Harvester, and crop towers.