Resource-seed economy

NeroAgriculture reframes farming around resources: you craft a resource seed, grow it, and harvest the resource. Seeds are the valuable, tiered asset — and they work for any resource discovered through common tags, vanilla or modded. The whole progression is standalone: only Neroland Core is required.

Fragments

There are two kinds of fragment:

  • Tier Fragments — the five-step ladder currency, in Cosmic-ascent order: Territe → Forgite → Orbite → Colonite → Voidite.
  • Resource Fragments — the per-resource harvest drop (e.g. an Iron Resource Fragment), tinted to the resource's ingot colour, which you convert into the resource itself.

The ladder and native gates

Tier 1 (Territe) is open from the start. Upgrading fragments up the ladder in the Fragment Infuser (4× tier N → 1× tier N+1, costing NeroFlux and time that scale steeply by tier) opens the next native progression gate:

ProducingOpens gateUnlocks tier
Territeneroagriculture:refinementForgite (T2)
Forgiteneroagriculture:synthesisOrbite (T3)
Orbiteneroagriculture:transmutationColonite (T4)
Coloniteneroagriculture:ascensionVoidite (T5)

Because tier-1 extraction is ungated, the entire ladder is reachable from a fresh start with Core only. (A loaded sibling mod may additionally gate higher tiers — see Sibling-mod progression overlays.)

Prospora Seed — the base

The Prospora Seed is the crafting core of every resource seed. Craft it from Territe Fragments + wheat seeds. Then synthesize a resource seed in the Seed Synthesizer:

Resource Seed(X) = the real resource X + N matching Tier Fragments + one Prospora Seed

The Prospora Seed also plants a base crop on farmland: it grows like wheat and, on harvest, drops Territe Fragments plus a Prospora Seed — a renewable, standalone way into the ladder.

Requiring the real resource keeps seeds an amplifier — you can only farm a resource you already possess — so a resource from an absent mod simply has no craftable seed.

Grow and convert

Plant the resource seed on a grow bed of at least the resource's tier, grow it, and harvest Resource Fragments. Convert N Fragments → the resource (N is per-tier, config-tunable). Higher tiers need higher-tier fragments, stronger beds, more NeroFlux, and an unlocked gate.

Automation

The full loop automates end to end once you have paid in: hoppers/pipes, the Planter & Harvester, and crop towers.

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