Sibling-mod progression overlays

NeroAgriculture progresses on its own native gates and never needs another mod. Optionally, when a sibling mod is present, a higher tier can additionally require that mod's Neroland arc gate — giving modpacks a cross-mod "link" feel.

Tier / gateAlso requires (arc gate)Opener mod
Forgite / Refinementindustrial_powerNerotech
Orbite / Synthesisreached_orbitNerospace
Colonite / Transmutationfirst_colonyNeroColonies
Voidite / Ascensiondeep_spaceNerospace

Config: progression.sibling_overlays

  • off (default) — only the native gates apply; overlays are opt-in.
  • auto — an overlay applies only when the opener mod is loaded. A Core-only game is never gated by an arc gate nothing could open, so standalone play is never blocked.
  • on — always require the arc gate (for packs that drive it by other means).

The overlay is layered onto every resource-tier check — machines, planting, growth, harvest, automation and towers — and is dormant-safe when the sibling is absent.

Search across every Nero mod wiki.