Seed Research

The Seed Research Bench turns physical samples into Core-managed knowledge. Insert a sample, open the bench, and select Research. The server chooses the first matching seed_researching recipe by recipe id and consumes the configured sample count only after every milestone write succeeds.

Research is required by default: with progression.require_research on (the default), a material must be researched at the bench before the Synthesizer will craft its seed or convert its fragments. Hard tier gates remain off — research is the only default requirement — and admins can disable it with progression.require_research = false. Sibling-mod arc-gate overlays stay opt-in (see Sibling Overlays).

Resource research first requires the typed Core material_discovered milestone. A sample from the owning mod can satisfy owner-mod evidence; an unknown third-party sample handled by the server can satisfy pickup evidence. Planet-bound materials remain locked until Nerospace records the required historical visit. Agriculture never infers a planet visit from merely possessing an item.

Research outcomes are separated into resource, food, and alien branches through these typed milestones:

  • neroagriculture:resource_seed_researched
  • neroagriculture:food_seed_researched
  • neroagriculture:alien_seed_researched

The milestone definitions are datapack-driven and player-scoped. Persistence, client sync, subject export, and erasure are supplied by Neroland Core's MaterialMilestones and PlayerDataErasure systems. The bench stores no player identity, timestamps, or research history of its own.

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