Biofuel and Fragment Blocks

Stage 12 turns farm surplus into power and compacts fragments into storage and decoration.

Biofuel

Biomass (from crops and the closed loop) feeds the Biofuel Converter — an NF machine that turns Biomass into Biofuel fluid, with an explicit loss and a periodic recoverable Crop Waste byproduct. Item, fluid, and energy I/O all go through Core side configuration, so hoppers, pipes and fluid transport work across every loader.

Biofuel is a renewable baseload: each millibucket is worth a configured amount of Nero Flux (biofuel.energy_nf_per_mb), deliberately kept below an equivalently-gated primary generator's ceiling (biofuel.primary_generation_ceiling_nf_per_mb) so a farm can supplement power without out-earning dedicated generation. Because the conversion is one-way and lossy, the farm-to-fuel loop can never mint net items or energy.

The converter offers surplus biofuel to power mods through the public AgricultureApi.BIOFUEL provider seam — Nerotech or NeroPower register a consumer and pull fuel; no consumer internals are imported. Biofuel and its bucket are tagged under c: common fluid/item tags so other mods can find them. Standalone, the biofuel simply accumulates as a fluid you can pipe or bucket out.

Compacted fragment and decorative blocks

Each of the five neutral fragments (Territe, Forgite, Orbite, Colonite, Voidite) compacts 9 fragment → 1 block and back 1 block → 9 fragment, with exact, lossless accounting — handy for compact storage. Resource Fragment can also be crafted into a generic Fragment Decor block for building. The fragment blocks and decor are tagged under c: common block tags for NeroDecor compatibility, with no hard dependency on it.

See also: Resource Fragment, Oxygen and Life Support.

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