Standalone-first
Every mod plays on its own. Pairing them enhances the game — no progression gate ever locks you out.
Earth · Industry · Space · Colonies
NerolandMC is home to the Neroland mod family for Minecraft. Start on Earth, industrialise, reach space, discover alien ruins, build colonies, trade, join factions and survive the events that keep servers alive — across 17 mods built on one shared Core.
Every mod owns a chapter of the same story. Play one, or play them all — they were designed to fit together.
Punch trees, mine Nerosium and build your first generator.
NeroTech NerospaceOre processors, fabricators, heat and pollution — industry has a footprint.
NeroTechTiered rockets carry you to the Orbital Station and beyond.
NerospaceGreenxertz, Cindara, Glacira — each with its own ores, creatures and hazards.
Nerospace NeroCreaturesStorage networks, drones, trains and rocket cargo routes between planets.
NeroLogisticsCredits, player shops, markets and contracts keep the server economy moving.
NeroEconomy NeroQuestsReputation opens doors — and closes others.
NeroFactionsFound outposts, feed them with engineered crops and watch them grow.
NeroColonies NeroAgricultureAlien structures hold the lore of whoever came before.
NeroRuinsServer-wide threats keep worlds alive long after the first launch.
NeroEventsThe mods you can install today. More are on the launch pad.
Mod ecosystem foundation
The shared backbone every Nero mod builds on — materials, energy, config, gates and the link API.
Space · Tech · Exploration
Mine alien ore, build rockets, found stations — then terraform a dead world until it rains.
Industry · Automation · Power
Industrial machines, fusion reactors and particle accelerators — where throughput runs hot and dirty.
Factions · Reputation · Territory
Reputation, factions and long-term choices that shape who will trade with you.
Quests · Objectives · Rewards
The connective tissue — a quest spine that guides players through the whole ecosystem.
Furniture · Decor · Style
Hull panels, glass and neon — build in the same visual language as the tech.
Farming · Crops · Harvest
Resource-seed farming, engineered food and terraforming crops for every world.
Compose · Press · Sync
Futuristic music — compose disks in the Soundforge and sync them base-wide on neon Resonators.
Every mod plays on its own. Pairing them enhances the game — no progression gate ever locks you out.
One energy type, one upgrade system, shared materials and c: tags — built once in Neroland Core.
Built with Stonecutter for Minecraft 26.1.2, 26.2 and 26.3 on all three loaders — nine cells, one codebase.
Player data is minimised, opt-in and erasable — POPIA- and GDPR-aware from the first line of code.
Machines, planets, recipes, commands and configs — pulled straight from each mod's repository, so it's always current.
Follow development, report bugs and show off your builds.