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NEROTECH

Industry · Automation · Power

Power it, process it, automate it — industrial machines for the Neroland universe, where throughput runs hot and dirty.

Beta v0.3.0-beta.1 24 Sept 2026
NeroTech logo

NeroTech is the industry & automation mod of the Neroland ecosystem. Build a full Earth-tier production line — burn fuel or catch sunlight for power, double your ores, fabricate components, and wire it all into auto crafters and sorters — then push past the atmosphere into a gated late game with the Fusion Reactor and advanced machines. Scaling up is a real decision: machines run hot, and industry leaves pollution.

Built on Neroland Core, so its Nero energy, upgrade modules, progression gates, and material tags are shared with the rest of the lineup. (Early alpha — actively developed.)


The production line

  1. Components. Craft Machine Frames, Circuit Boards and Nero Coils; grind iron, copper and gold into dusts (c:dusts/*, so other tech mods can use them too).
  2. Power. The Nero Generator burns solid fuel and the Solar Array catches daylight, producing Nero Energy (NE) and pushing it to neighbouring machines and storage.
  3. Processing. The Ore Processor turns raw ore into doubled dust; the Fabricator turns refined materials into components — both recipe-driven.
  4. Upgrades. Slot Speed / Efficiency / Capacity / Range modules into any machine — Core's shared upgrade framework, so modules are interchangeable across every Neroland mod.
  5. Industrial Power. Placing your first machine opens Core's Industrial Power progression gate — your first milestone.
  6. Reach space. Crafted from Starsteel (a space-only material): the high-output Fusion Reactor (which runs dangerously hot), the Advanced Ore Processor, and the Advanced Fabricator.
  7. Automate. The Auto Crafter assembles recipes on demand, and the directional Item Sorter routes items by filter — both exposed on standard item capabilities for clean logistics handoff.

Consequence systems

  • 🔥 Heat — every machine runs hot and throttles when it overheats; park coolant blocks (water, ice, snow) alongside to shed it faster. The Fusion Reactor will melt down at maximum heat — admin-disableable for survival-friendly servers.
  • 🌫️ Pollution — aggregated regionally and periodically (built for megabase performance, never a per-tick scan), so heavy industry has a footprint without tanking your TPS.
  • ⚙️ Portable power — generation talks only to Core's energy surface, so machines from across the ecosystem share one network.

Why it fits the ecosystem

  • 🧩 Built on Neroland Core — one energy type, one upgrade-module system, one progression arc, and shared c: material tags. NeroTech ships in its own creative tab.
  • 🚀 Soft synergy with Nerospace — the advanced tier is unlocked by Starsteel / planet ores through shared Core tags (no hard dependency). With Nerospace absent the Earth tier plays fully standalone, and the advanced tier is simply uncraftable.
  • 🔌 Logistics-ready — every machine exposes a standard, sided item capability (inputs in, outputs out), ready for NeroLogistics, hoppers, pipes, and recipe viewers with no NeroTech dependency.
  • 🧱 Cross-loader — NeoForge, Forge, and Fabric on Minecraft 26.1.2 and 26.2.

Requirements & compatibility

  • Requires Neroland Core — install it alongside NeroTech (it loads first).
  • Optional but recommended: Nerospace for the space materials that unlock the advanced tier.
  • Conventional c: tags on materials and loader-native item/energy capabilities on every machine face, so Create, AE2, Mekanism, and recipe viewers interoperate as the 26.x ecosystem fills in — no hard dependency on any of them.
  • Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroTech by Neroland with links to the CurseForge page and the GitHub repository. Full terms: LICENSE.

Privacy (POPIA / GDPR)

NeroTech stores no personal data by default. Optional per-player pollution attribution is off unless a server turns it on; when enabled it keeps UUIDs only (never names), prunes on a configurable retention window, and registers with Core's shared data-erasure hook — so a single erase request clears your NeroTech data alongside every other Neroland mod.

NeroTech also includes optional, anonymous crash telemetry (stack trace + mod/MC/loader/OS/Java versions only — never IPs, usernames, UUIDs, or world data) via Sentry on EU servers, so bugs can be fixed. Opt out any time with telemetryEnabled = false in config/nerotech.properties. Full details: PRIVACY.md.


Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.

Latest release

v0.3.0-beta.1 24 Sept 2026

EMI support and working JEI pages on Fabric for the machine pages, and NeroTech can now be started without dust.

Added

  • EMI support. The five machine recipe pages JEI already had (ore processing, fabricating, advanced fabricating, particle accelerator, chemical processing) now come from a native EMI plugin too. Official EMI has no Minecraft 26.x release, so this targets the community EMI Unofficial Port (Unstable) on NeoForge and Fabric; that port has no Forge build. With JEI and EMI both installed, the pages show once. EMI stays optional. See the wiki's Recipe Viewers page.

Fixed

  • JEI pages now appear on Fabric. JEI on Fabric only loads plugins listed under the jei_mod_plugin entrypoint and ignores the @JeiPlugin annotation, so NeroTech's five machine pages never showed there. NeoForge was not affected.

NeroTech can be started without dust

  • The first generator could not be crafted in survival. Every generator needs a Nero Coil or a Circuit Board, both needed dust, and dust needs a powered Ore Processor. The Nero Coil now also crafts from Copper Ingot + Iron Ingot + Copper Ingot, and the Circuit Board from Redstone + Gold Ingot + Redstone. The dust recipes stay, and the Fabricator still makes two per dust.
  • Wiki: new Standalone Progression page covering the full path with only Neroland Core installed. The Making Dust page now notes that both ore processors take raw ore blocks and gives the Advanced Ore Processor's default yield bonus.
Full changelog →

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