Privacy and Data Erasure

NeroAgriculture is built to be POPIA- and GDPR-friendly: it stores the minimum player data, never a name, and everything it does keep can be erased through Neroland Core.

What player data is stored

Only two kinds, both keyed by UUID only (never a username or display name):

  • Machine ownership — the Planter, Harvester, Fertiliser Applicator, Terraforming Controller, fabrication machines (Extractor/Infuser/Synthesizer/Research Bench) and powered grow beds may record the placing player's UUID so a claims/protection mod can authorise their edits and so progression (gate unlocks, research checks) is credited to the machine's owner rather than whoever stands nearby. This is opt-out via automation.track_owner = false, in which case no owner is stored at all and progression falls back to the nearest player. The UUID is server-only — it is never sent to clients.
  • Material milestones / research — which materials and seeds a player has discovered or researched is tracked through Core's shared progression store, not by this mod directly.

Everything else — the material catalog, greenhouse and tower state, terraformed regions, cycle phases — is world data with no player attribution.

What is never stored

No usernames or display names, no chat, no location history, and no play-time analytics. Aggregate world/environment data is never linked to a player.

Anonymous crash reporting (opt-out)

Like the rest of the Neroland family, NeroAgriculture includes opt-out crash/error reporting via Sentry (EU-region servers) so bugs can be fixed. It is disclosed here for the POPIA/GDPR and CurseForge transparency rules:

  • Opt-out: on by default, client-local. Set telemetryEnabled = false in config/neroagriculture.properties to switch it off (takes effect on restart).
  • NeroAgriculture errors only: an event is sent only if its stack trace touches za.co.neroland.neroagriculture; everything else is dropped before sending.
  • No personal data: never a name, UUID, IP, hostname or world data. Home-directory paths (which contain the OS account name) are scrubbed. The payload is a stack trace plus public version strings — mod / Minecraft / loader / OS / Java versions and the loaded-mod list.
  • Bounded: per-session de-duplication and a hard cap of 10 events per session; nothing is stored on disk locally.

Erasure

Erasure is requested through Neroland Core: /neroland data eraseme for your own data, or /neroland data erase <uuid> for an operator-initiated request. Core's inactivity retention sweep triggers the same path.

No export command. Neither NeroAgriculture nor Core ships an in-game data-export command, and Core's data.PlayerDataErasure hook covers erasure only. Core does expose a programmatic MaterialMilestones.exportPlayer(server, uuid) for milestone rows, but nothing calls it at runtime, and machine ownership has no export path at all. To exercise a right of access, contact info@neroland.co.za — the only player-linked values are the owner UUID on machines and Core's progression store, both readable from the world save by an operator.

  • Milestones/research erase through Core's shared data.PlayerDataErasure hook — a single erasure request purges a player across every Nero mod that registers with it.
  • Machine ownership registers its own eraser with the same hook: an erasure request clears the owner UUID from every loaded owned machine (the machine simply becomes unowned). Breaking a machine also drops its owner.
  • Unloaded chunks: an erasure request additionally stores a UUID tombstone in world saved data so machines whose chunks were unloaded at erasure time drop the owner the moment they load. Tombstones are pruned after a retention window (privacy.erasure_retention_days, default 90 days) and the UUIDs in them are never logged.

For administrators

Set automation.track_owner = false to disable ownership recording entirely. Player-data erasure is performed through Core's mechanism; NeroAgriculture participates automatically once Core processes a request.

See also: Administration, Configuration.

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