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NeroAgriculture Wiki

Player- and contributor-facing documentation for NeroAgriculture, part of the Neroland ecosystem. Built on Neroland Core.

Status: resource-seed economy rework. The Field Generator provides starter power. The built-in catalog has research and synthesis recipes; common tagged metals have a conservative fallback. Other discovered materials may need a datapack definition or recipes.

The core loop

NeroAgriculture is a resource farm: craft a resource seed → grow it → harvest the resource.

  1. Extract a resource with the Fragment Extractor to get Tier Fragments (the ladder currency) plus a component-tinted Resource Fragment.
  2. Upgrade Tier Fragments up the five-step Cosmic-ascent ladder — Territe → Forgite → Orbite → Colonite → Voidite — in the Fragment Infuser (NeroFlux-powered). Producing each tier opens the next native progression gate, so the whole ladder is reachable standalone.
  3. Craft a Prospora Seed (the base item) and synthesize a Resource Seed in the Seed Synthesizer from the real resource + matching Tier Fragments + a Prospora Seed.
  4. Grow the Resource Seed on a tier grow bed; harvest Resource Fragments; convert N Fragments → the resource.
  5. Fuse two resources into an alloy seed (e.g. Iron Fragment + Coal → Steel) in the Infuser.

See Resource-seed economy for the full walkthrough.

Contents

Food & alien crops (secondary side-system)

Food and alien farming is a self-contained optional branch — not on the resource-progression critical path. See Engineered foods, Food effects, Alien crops, Planet varieties, Greenhouse construction, Greenhouse troubleshooting, and Oxygen and life support.

See also

Stage history

Cerca in tutte le wiki delle mod Nero. I contenuti della wiki sono per ora in inglese.