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Ecosystem map

How it all connects

Neroland Core sits at the root. Every mod hard-depends on it, and add-ons like NeroPower also need the Nero mod they extend. Third-party mods are reached only through shared c: tags, so no Nero mod ever depends on someone else's.

Neroland Core The foundation — everyone depends on this

Extends NeroTech

Moves everything

Ties it together

Hover or focus a mod to light up what it works with.

Key relationships

Designed to feed each other

Nerospace

The resource engine. Planet ores gate advanced tech, rockets enable interplanetary shipping, and its worlds host colonies, creatures and ruins.

NeroTech

The industrial heart. Machines consume Core energy and upgrades; pollution crossings are published for NeroEvents to react to.

NeroPower

An optional add-on on top of NeroTech. Fission reactors, pooled battery banks and beamed power are all NeroTech machines, feeding the same Core energy network.

NeroLogistics

The automation brain. Storage networks, drones and trains — with rocket cargo routes riding on Nerospace.

NeroEconomy

Credits flow through Core’s currency contract, so shops, bounties and quest rewards all speak the same money.

NeroFactions

Reputation via Core’s contract shapes prices, access and which quests open up.

NeroQuests

Pulls content from factions, economy, ruins, creatures, events and Nerospace into one guided spine.

Plays well with others

Compatible through shared tags

Nero mods publish conventional c: material tags and loader-native energy, fluid and item capabilities, so they slot in beside the wider tech-mod world.

Cerca in tutte le wiki delle mod Nero. I contenuti della wiki sono per ora in inglese.