The resource engine. Planet ores gate advanced tech, rockets enable interplanetary shipping, and its worlds host colonies, creatures and ruins.
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How it all connects
Neroland Core sits at the root. Every mod hard-depends on it, and add-ons like NeroPower also need the Nero mod they
extend. Third-party mods are reached only through shared c: tags, so no Nero mod ever depends on someone else's.
Built directly on Core
Extends NeroTech
Moves everything
Lives on the planets
Ties it together
Cross-cutting everything
Hover or focus a mod to light up what it works with.
Designed to feed each other
The industrial heart. Machines consume Core energy and upgrades; pollution crossings are published for NeroEvents to react to.
An optional add-on on top of NeroTech. Fission reactors, pooled battery banks and beamed power are all NeroTech machines, feeding the same Core energy network.
The automation brain. Storage networks, drones and trains — with rocket cargo routes riding on Nerospace.
Credits flow through Core’s currency contract, so shops, bounties and quest rewards all speak the same money.
Reputation via Core’s contract shapes prices, access and which quests open up.
Pulls content from factions, economy, ruins, creatures, events and Nerospace into one guided spine.
Compatible through shared tags
Nero mods publish conventional c: material tags and loader-native energy, fluid and item capabilities,
so they slot in beside the wider tech-mod world.
- Create
- Applied Energistics 2
- Mekanism
- Ad Astra
- Energized Power