📱 NeroLink App Beta — your Neroland world on your phone. Check energy, alerts and machines live, claim quest rewards and search your storage without logging in. Join the beta at nerolandmc.net →
🌌 Explore the Neroland ecosystem. See how NeroFactions fits together with the rest of the Nero mods — every mod, wiki and changelog in one place. View the ecosystem at nerolandmc.net → · NeroFactions on the website
NeroFactions is the reputation & factions mod of the Neroland ecosystem — and the lineup's shared reputation provider: every player's standing with every faction is tracked persistently through Neroland Core's reputation API, where the whole ecosystem can read it. Standing climbs a five-tier ladder — Outsider → Associate → Member → Trusted → Inner Circle — and your tier is what unlocks recipes, trade rates, one-time rewards and progression gates. Joining is a commitment, not a menu pick: one faction at a time (by default), a cooldown and a standing penalty for switching, and standing that decays after you walk away.
The seven factions
- The Space Guild — the blue-and-silver spaceflight establishment: charts, launch clearances and the quiet certainty that the void belongs to those who file the paperwork. Buys iron and redstone. Rivals: Salvagers, Void Cult.
- The Miner Union — organised labour in amber and steel: the hands that actually dig the worlds the corporations sell. Buys ores and ingots. Rival: Nero Corporation.
- The Nero Corporation — corporate capital in black and gold: everything has a price, every price has a margin, and the margin is always theirs. Buys ingots and gems. Rivals: Miner Union, Free Colonists.
- The Void Cult — purple-black devotees of the alien dark between the stars, convinced it is listening. Buys amethyst and ender pearls. Rivals: Space Guild, Terraforming Authority.
- The Terraforming Authority — green-and-white engineers of habitability: give them a dead rock and a century and they will hand back a garden with a rulebook. Buys seeds and saplings. Rival: Void Cult.
- The Free Colonists — independent settlers under an earthy patchwork of flags: no charter, no landlord, no interest in either. Buys food and planks. Rival: Nero Corporation.
- The Salvagers — rust-and-grey scavengers of wrecks and write-offs: finders is the only law that keeps. Buys copper and nuggets. Rival: Space Guild.
Factions are datapack objects — thresholds, rewards, enemies and trade specialities are all data, so packs can rebalance, re-theme or add factions without forking.
What ships in 0.1.0
- ⚖️ A real reputation economy — standing is earned through weighted, daily-capped sources (quests, combat in your faction's colours, trading), bleeds to your faction's enemies as you climb, and decays after you leave. Every knob is server config.
- 🏪 The Faction Trade Terminal — one shared block: members sell their faction its speciality goods for emeralds (and earn standing doing it), buy a curated vanilla catalogue at tier-scaled rates, and pick up their faction's banner from Member tier. Sneak-click cycles factions on multi-allegiance servers.
- 🔒 Gated recipes — a server-authoritative
nerofactions:gatedrecipe wrapper any datapack can use, plus seven shipped faction perks (a Trusted spyglass discount, a craftable name tag, a salvage-cheap anvil, a craftable grass block and more). Fail-closed: below the tier, the grid simply produces nothing — no client tricks, no auto-crafter bypass. - 🏆 Tier rewards — each faction's reward tables pay out exactly once, ever, per tier reached: themed vanilla goods plus the faction's pre-styled banner in its colours.
- 🚀 Progression composition — reaching a faction's Inner Circle opens a Neroland Core progression gate, era-matched to Core's Earth→space arc (industrial power, orbit, first colony).
- 🔗 Optional integrations, zero hard dependencies — with NeroQuests, quests can pay reputation and gate on tier crossings; with NeroEconomy, standing grants capped market discounts and enemy surcharges. Without them, combat and trading keep standing fully earnable.
- 📱 Companion-app ready — a read-only NeroLink module: your own standings and tier-change alerts on your phone, never anyone else's, and no remote actions — allegiance is decided in-world, always.
- 🧱 Cross-loader — NeoForge, Forge and Fabric on Minecraft 26.1.2 and 26.2.
Honest scope notes: this release ships no custom textures (the terminal reuses vanilla art; cosmetics are pre-styled vanilla banners), no unique faction gear items, no per-faction machines and no custom GUI screens. The full list of deliberate cuts is in the changelog.
Privacy (POPIA / GDPR)
Reputation and membership are stored inside your world save, keyed by player UUID only — no names, no IPs, no chat, and no action logs of any kind. Every player can export their complete record in-game (/nerofactions data export) and erase it through Neroland Core's shared erasure hook (/neroland data eraseme — one command clears every Neroland mod, verified by an automated conformance test on every build). An automatic retention sweep purges long-inactive players' data. Full details: PRIVACY.md.
Requirements & compatibility
- Requires Neroland Core 1.11.0 or newer — install it alongside NeroFactions (it loads first). NeroFactions refuses to load against an older Core.
- NeroQuests and NeroEconomy are optional and detected automatically.
- Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroFactions by Neroland with links to the CurseForge page and the GitHub repository. Full terms: LICENSE.
Links
- 📖 Wiki — every faction, tier, command, config key and format documented.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🔥 Also on CurseForge
Telemetry notice: NeroFactions sends anonymous error reports (stack trace + mod/game versions only — never IPs, usernames, UUIDs, or world data) to the developers via Sentry (EU servers) so crashes can be fixed. On by default — opt out any time by setting
telemetryEnabled = falseinconfig/nerofactions.properties. Full details: PRIVACY.md.
Created by Neroland. The project logo was made with the help of AI image tools; this release contains no other custom art — in-game visuals reuse vanilla Minecraft assets.
v0.6.1-beta.1 31 Oct 2026
Changed
- Release uploads now target CurseForge and GitHub Releases only.
- Removed automatic project description and gallery uploads.
- Renamed the website overview source to
art/description.mdand refreshed public documentation links.