NeroLogistics Wiki
Player- and contributor-facing documentation for NeroLogistics, part of the Neroland sci-fi Minecraft mod ecosystem. Built on Neroland Core.
Status: beta (version
0.7.0-beta.1), built on Neroland Core across the nine cross-loader cells. NeroLogistics is the ecosystem's automation brain — it moves items, fluids, energy and cargo within a base, across a base wirelessly, by drone, and between dimensions.
Contents
- Network Controller — the optional single brain that manages a network and scales its throughput with network modules.
- Universal Duct & Native Storage — one duct for items + fluids, and the native item storage block the network indexes.
- Storage Network — portable storage cells, the six-bay Drive Bay, and the per-network storage index that aggregates cells, chests and tanks.
- Auto-Crafting — the auto-crafter that builds items from network stock using a pattern.
- Buffers — keep-stocked and passive-cache reservoir blocks.
- Drone Ports — standalone RF ports that move items point-to-point and between networks; drones-as-lanes and the unrendered Hyperspeed upgrade.
- Trains — native cheap bulk hauling between train stations on a named line.
- Conduits — legacy item ducts, fluid ducts and energy cables; per-face modes, filters, and how networks form.
- Terminals — wireless cargo terminals, the storage request terminal, and the Create train cargo interface.
- Drones — the drone hub and delivery drones (capped pool, channels, energy cost).
- Cross-Dimension Shipping — the rocket cargo port: standalone routes or real Nerospace cargo flights, launch schedules, and the express/bulk shipping classes.
- Logistics Programming — the logistics processor's rule-based supply policies (keep stocked, export excess, auto-ship), rocket-port conditions and redstone alarms.
- Companion Link Module — the read-only storage/network/shipment/drone view a NeroLink companion client sees, the two safe actions, and why it is scoped by proximity.
- Dashboard & Privacy — the logistics dashboard, the shipping report and the POPIA/GDPR data posture (attribution opt-out, the port dispatcher).
- Configuration — every config key, with defaults.
NeroLogistics also ships a quest pack (chapter "Supply Lines", 15 quests) that appears in the quest book when a compatible quest mod is installed and is inert otherwise; its rewards and the data they store are described under Dashboard & Privacy.
Add one page per block, item, or system as it is built, and link it here. Keep this page as the index.
How it fits together
Everything is built on Neroland Core: conduits and cables discover neighbours through Core's energy/fluid surfaces and vanilla inventories, machine faces speak Core's side-config vocabulary, config flows through Core's config manager, any player data routes through Core's data-erasure hook, and companion apps read it through Core's link API. Core's gates are used only as records a quest pack can read (such as the first accepted rocket launch) — nothing in NeroLogistics is locked behind a gate; it is standalone-first and paced by its own recipes and materials. NeroLogistics never hard-depends on Nerospace, Nerotech, Create or AE2 — it interoperates through Core capabilities, tags and seams, so each of those is optional.