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NeroAgriculture Wiki

Player- and contributor-facing documentation for NeroAgriculture, part of the Neroland ecosystem. Built on Neroland Core.

Status: resource-seed economy rework. The Field Generator provides starter power. The built-in catalog has research and synthesis recipes; common tagged metals have a conservative fallback. Other discovered materials may need a datapack definition or recipes.

The core loop

NeroAgriculture is a resource farm: craft a resource seed → grow it → harvest the resource.

  1. Extract a resource with the Fragment Extractor to get Tier Fragments (the ladder currency) plus a component-tinted Resource Fragment.
  2. Upgrade Tier Fragments up the five-step Cosmic-ascent ladder — Territe → Forgite → Orbite → Colonite → Voidite — in the Fragment Infuser (NeroFlux-powered). Producing each tier opens the next native progression gate, so the whole ladder is reachable standalone.
  3. Craft a Prospora Seed (the base item) and synthesize a Resource Seed in the Seed Synthesizer from the real resource + matching Tier Fragments + a Prospora Seed.
  4. Grow the Resource Seed on a tier grow bed; harvest Resource Fragments; convert N Fragments → the resource.
  5. Fuse two resources into an alloy seed (e.g. Iron Fragment + Coal → Steel) in the Infuser.

See Resource-seed economy for the full walkthrough.

Contents

Food & alien crops (secondary side-system)

Food and alien farming is a self-contained optional branch — not on the resource-progression critical path. See Engineered foods, Food effects, Alien crops, Planet varieties, Greenhouse construction, Greenhouse troubleshooting, and Oxygen and life support.

See also

Stage history

在所有 Nero 模组百科中搜索。百科内容目前为英文。