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Compatibility

NeroAgriculture's engineered food and alien produce contribute to the common c:foods item tag. NeroColonies includes that tag in its food supply, so either produce can supply a colony when both mods are installed. The colony counts each item as one ration; player-specific food effects do not apply to colony stock. The tag also works without NeroColonies and does not replace other mods' entries.

NeroCreatures' Stalker Hide and Stalker Sinew have optional Colonite definitions. Their seeds require the corresponding physical drop and research, and convert 20 fragments per item. They are omitted when the items are absent. Technical drops, boss rewards and processed components are not included in these curated definitions.

NeroAgriculture hard-depends on Neroland Core alone. Every other integration is optional and dormant until the other mod is present — the mod runs fully standalone with nothing registered. External mods interoperate only through Core capabilities, c: common tags, and the provider seams in CompatContracts — no third-party classes appear anywhere in common/ except the compile-only recipe-viewer plugins under compat/jei and compat/emi, which load only when that viewer is installed.

Integration routes

ModRouteStatus
Neroland CoreHard dependency (registration, machines, NF energy, upgrades, side config, gates, fluids)Live
NerospaceEnvironmentApi (planet atmosphere) + OxygenApi (greenhouse oxygen), via its public API as an optional compile-only dependency; planet visits via dimension identity plus a join-time backfill from its NerospaceVisits APILive — see Nerospace integration
NerospaceCycleApi (space weather), terraforming overlay hand-offNot wired — Nerospace exposes no public cycle query, and its overlay API needs a server-installed claim policy and an acting player
Nerotech / NeroPowerAgricultureApi.BIOFUEL consumer seam + c: biofuel fluid/item tagsContract-ready; live when a consumer registers
Energized PowerCore Forge-Energy bridge + c: material/biofuel tagsLive (targets 26.1+/26.2)
CreateGeneric item/fluid I/O via Core side config + c: tags (no Create classes)Dormant until Create ports to 26.1+
AE2Component-backed seed/fragment variants via generic item handlersDormant until AE2 ports to 26.1+
MekanismOre discovery via c:ores/*, material/biofuel tagsDormant until Mekanism ports to 26.1+
Ad AstraDimension environment via DimensionEnvironments datapack + EnvironmentApiDormant until Ad Astra ports to 26.1+
NeroLogisticsMoves component-backed items via generic WorldlyContainer/side configContract-ready
NeroColoniesAgricultureApi.DietProvider (varied-diet metadata)Contract-ready
NeroEconomyItem tags #neroagriculture:fragments, #neroagriculture:fertilisers, #neroagriculture:biofuels (plus the c: tags) for tag-keyed commodity data; no code link. AgricultureApi.PremiumGoodsProvider is deprecatedData-only
Any Core listener (NeroQuests custom_event, NeroEvents)Core ThresholdEvents channels neroagriculture:tower_output (see Crop Towers) and neroagriculture:terraform_stage (see Terraforming); record gates neroagriculture:first_research, first_harvest, greenhouse_keeper, tower_growerLive
NeroQuestsBundled quest pack, chapter neroagriculture:field_ledger (data only, dormant without NeroQuests); see NeroQuests integration. AgricultureApi.ObjectiveProvider and the terraforming/pollination events remain availableLive (data)
NeroCreaturesAgricultureApi.DroneAssistanceProviderContract-ready
NeroEventsCycleApi.Provider, terraforming eventsContract-ready
JEI / EMINative recipe-viewer plugins for the six fabrication types; see Recipe viewersLive (EMI via the community 26.x port)

For integrators

za.co.neroland.neroagriculture.compat.CompatContracts is the single entry point: it exposes register*/remove* helpers for every seam plus hasBiofuelConsumer(), externalCycle(...) and environmentOrDefault(...). Registering is safe at any time; with nothing registered the mod uses its local defaults (habitable environment, identity cycle, no external power/oxygen consumers).

Honest limitations

Live, in-game verification of the external mods above (Create, AE2, Mekanism, Ad Astra) cannot be performed until those mods publish MC 26.1+ builds — until then their routes are exercised only by the mod's own contract tests and the generic Core/tag mechanisms, and are accurately labelled dormant rather than claimed as working. Live cross-mod runtime for the Nero siblings is consolidated into the Stage 18 matrix.

See also: Material Catalog and Crop Storage, Biofuel and Fragment Blocks.

在所有 Nero 模组百科中搜索。百科内容目前为英文。