本页面尚未翻译成简体中文,因此以英文显示。 英文版本

Fabrication Chain

Stage 5 connects physical resource samples to repeatable cultivation without trusting client item data. All three processing machines use Neroland Core energy storage, upgrades, and item/energy Side Config. Their five-slot inventory is exposed through the native automation capability on every loader. The starter generator, extractor, research bench, synthesizer and grow beds also show short instructions when hovered in an inventory or recipe viewer. NeroQuests adds an optional guided Field Ledger chapter. To plant by hand, aim at the visible top of a grow bed and use the resource seed. Grow beds also accept resource seeds in their seed slot and can plant and harvest them automatically.

Field Generator

The Field Generator recipe unlocks in the vanilla recipe book when you acquire an ingredient such as iron or redstone. Craft it from iron, copper, a furnace and redstone. Place it next to a processing machine and insert coal or charcoal into its first slot. Each fuel produces 3,200 NF at 8 NF per tick; the generator pauses when its buffer is full and resumes without consuming another fuel. Energy output uses Core's side configuration, and its fuel and remaining burn time persist across reloads. Its amber flame panel distinguishes it from the Extractor's green funnel panel.

Fragment Extractor

The Extractor accepts a real sample in its first input. It resolves one deterministic material from the current server catalog, then matches a material_extraction datapack recipe. Only after the recipe, energy, and both output slots remain valid does it consume the sample. It produces neutral tier fragment and a fresh Resource Fragment stack whose material and tier are rebuilt from the server catalog.

Fragment Infuser

The Infuser performs the default 4:1 condensation steps from Territe through Voidite fragment. Supplying a Blank Seed in its second input instead selects a charging recipe. The output Charged Seed carries only a versioned tier component. Destination gates are checked when work begins and again at completion.

Seed Synthesizer

The Synthesizer uses three inputs: a real material sample (first slot), enough matching neutral Tier Fragments of the material's tier (second slot), and a Prospora Seed base (third slot). It also requires the player's Core material-discovery and Agriculture research milestones. The server rechecks the recipe, catalog, gate, milestones, components, output space, and physical inputs before producing a fresh Resource Seed. Hoppers and pipes can feed all three inputs — the machine's slot filter accepts exactly what the recipes consume (Tier Fragments in the second slot, Prospora Seeds in the third).

Putting Resource Fragment in the first slot selects a conservative material-conversion recipe instead. The recipe must name the same material, meet its catalog conversion cost, and output the catalog's exact resource item.

Player- or team-scoped checks (gates, research milestones, tier unlocks) are owner-bound: each machine records its placer's UUID (opt-out via automation.track_owner; server-only, erasure-aware — see Privacy) and credits that player. Player-bound fabrication pauses if that owner is offline or owner tracking is disabled. Opening an older ownerless machine claims it when owner tracking is enabled. The screen shows progress, NF, and explicit blocked states such as no power, closed gate, missing research, invalid components, or full output.

Removing a machine by any means — survival or creative break, or an explosion — drops its inventory, including installed upgrade modules; nothing inside is ever voided.

在所有 Nero 模组百科中搜索。百科内容目前为英文。