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NeroQuests integration

NeroAgriculture ships a quest pack for NeroQuests inside its own jar. It is plain data (JSON plus language keys under data/neroagriculture/neroquests/), so it adds no dependency: with NeroQuests installed the chapter appears in the quest book; without it the files are simply never read.

Chapter: Field Ledger

Chapter id neroagriculture:field_ledger, 20 quests, all player-scope except Green World.

QuestHow to complete itLeads to
A Spark for the FieldHold a Field Generator—
A Resource Worth StudyingHold a Fragment Extractor—
The First Living BaseHold a Prospora Seed—
Study Before SowingHold a Seed Research Bench—
A Seed That Makes ResourcesHold a Resource Seed—
First CompostCraft four FertiliserQuick Growth, Heavy Harvest, First Reaping, Ledger Opened
Quick GrowthCraft two Speed FertiliserLedger Opened
Heavy HarvestCraft two Yield FertiliserLedger Opened
Biomass StockCraft eight BiomassLedger Opened
Nothing WastedCraft four Crop WasteLedger Opened
Ledger OpenedFinish the five crafts aboveSeed Scholar
First ReapingHarvest a mature NeroAgriculture crop by handUnder Glass
Seed ScholarComplete a research on the Seed Research Bench—
Under GlassOpen a Greenhouse Controller while its greenhouse is formed and runningVertical Farm
Vertical FarmOpen a Crop Tower Controller while the tower is formed—
Refinement, Synthesis, Transmutation, AscensionReach each tier of the fragment ladder (the native gates of the same name)the next tier
Green World (server-wide)Any terraforming project in the world reaches Complete—

Rewards are quest XP and NeroQuests currency; First Compost also hands out bone meal. Machine output never counts as a craft, so the five crafting quests want the hand-crafted vanilla-ingredient recipes. The five introductory objectives check the player's inventory without consuming items; their descriptions explain the early loop and they do not depend on the fertiliser branch.

What the mod publishes

Everything below is Neroland Core API and works for any Core listener, not only NeroQuests.

Record gates (personal milestones)

Four player-scope progression gates, defined under data/neroagriculture/neroland_gates/, that the mod opens once for a player at the moment of the milestone. They have no prerequisites and gate nothing: no machine, recipe or tier ever checks them.

GateOpened when
neroagriculture:first_researchthe player completes a Seed Research Bench research
neroagriculture:first_harvestthe player hand-harvests a mature Prospora, resource or engineered crop
neroagriculture:greenhouse_keeperthe player opens a Greenhouse Controller that is formed and running
neroagriculture:tower_growerthe player opens a Crop Tower Controller whose tower is formed

The greenhouse and tower milestones are recorded on interaction. The tower also records its placer for owner-bound automation; the greenhouse does not. The tier gates refinement, synthesis, transmutation and ascension are the real progression gates and are documented in Resource-seed economy.

Threshold channels (world milestones)

ChannelScopeMeaning
neroagriculture:tower_outputdimension idcrop-tower harvest in the last in-game hour crosses the configured threshold; see Crop Towers
neroagriculture:terraform_stagedimension ida terraforming project changed stage; value = the stage (Complete is 4); see Terraforming

Both are published with neroagriculture as the source mod. A channel scope is always a place or a system, never a player, a UUID or coordinates.

Privacy

Opening a gate stores only the gate id in Neroland Core's progression store, keyed by player UUID like every other Core gate and erased by Core's erasure hook. Nothing is logged or broadcast; the threshold channels carry no player data at all. See Privacy and erasure.

Writing your own quests against this mod

Use neroquests:gate_open with any of the gate ids above, neroquests:custom_event with either channel (server-scope quests only), and neroquests:craft_item or collect_item with NeroAgriculture item ids. Items are listed on the Crafting recipes page; the item tags #neroagriculture:fragments, #neroagriculture:fertilisers and #neroagriculture:biofuels work in collect_item too.

Cerca in tutte le wiki delle mod Nero. I contenuti della wiki sono per ora in inglese.