Fluid Tank

Moved to Neroland Core. The Fluid Tank now ships in the shared Neroland Core library as nerolandcore:fluid_tank, so every Neroland mod uses one set of storage blocks. Craft and use it exactly as before — see the Neroland Core wiki (the Fluid Tank page) for the full details. (Not to be confused with the rocket-fuelling Fuel Tank machine, which stays in Nerospace.)

A passive single-fluid store: right-click with a bucket to fill/empty, or pipe fluid in and out on every side. A Creative Fluid Tank variant supplies an endless fluid.

Nerospace's Universal Pipe still moves rocket fuel and other fluids in and out of it, so in-game behaviour is unchanged when both mods are installed.

Updating an existing world: blocks you placed as nerospace:fluid_tank are automatically remapped to nerolandcore:fluid_tank on load — Forge via its missing-mappings event, NeoForge and Fabric via a built-in registry alias; their items and stored contents are preserved. See the changelog.

Other mods' fluid pipes

The tank is no longer a Nerospace-only endpoint. It answers the platform's standard fluid handler on every loader, so another mod's fluid pipe can drain it into a larger container, or fill it, with no Nerospace pipe anywhere in the line. It works the other way too: a Universal Pipe will happily pull from or push into another mod's tank, so you can buffer here and move the fluid onward with whatever pipes you already have.

Per-face I/O modes still decide what a side does — a face you set to Out stays an output for a foreign pipe just as it does for a Nerospace one. Whether a given mod connects depends on that mod using the standard handlers too; see Universal Pipe for the full picture.

See also: Neroland Core, Universal Pipe, Fuel Tank, Creative Source Blocks.

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