Roadmap

A public, high-level view of where Nerospace is and where it's going. 1.0.0 is the first full release — the complete progression from the first nerosium ore to a terraformed planet ships in it. (Release notes live in the repo's CHANGELOG.md.)

✅ Shipped in 1.0.0

Materials & machines

  • Nerosium material chain (ore → raw → ingot → dust) and the Nerosium Grinder (double ore yield).

  • Planetary materials: Nerosteel + Xertz Quartz (Greenxertz), Cindrite (Cindara),

    Glacite (Glacira).

  • The Fuel Refinery (coal + blaze powder + power → pipeable rocket fuel), storage blocks,

    station blocks, themed machine GUIs with animated gauges + comparator output.

  • Common c: tags and tag-based recipes throughout, capability automation on every machine face.

Space travel

  • Rockets Tier 1–4 with bespoke per-tier models and an interactive in-rocket UI.

  • The 3×3 Launch Pad and the Heavy Launch Complex (5×5 + Launch Gantry) with formation

    reports; Tier 3 takes the Station Wall ring or the Heavy complex, Tier 4 needs the Heavy complex.

  • Auto-fuelling Fuel Tanks (up to 480 mB/t) and hands-free fuel feeding through pad blocks.

  • Destinations: Orbital Station, Greenxertz, Cindara, Glacira — plus

    player-founded stations via the Station Charter (up to 64 per world).

Survival & atmosphere

  • Airless dimensions with a per-block oxygen field (sealed rooms, leaks, doors/glass as

    boundaries), the grid-powered electrolysis Oxygen Generator, airlock refills, and an O₂ HUD.

  • The Oxygen Suit in two tiers plus Thermal and Cryo hazard variants (Cindara heat /

    Glacira cold = ×4 drain unprotected).

Terraforming & life

  • The Terraformer with staged maturation — Rooted → Hydrated → Living — a glacite-fed water

    cycle (Hydration Module), mature per-planet biomes with real weather, and the Terraform Monitor.

  • Eight bespoke creatures: five natives + three breedable livestock species on Living ground.

Progression & tooling

  • The Star Guide interactive progression tree (7 chapters / 31 steps) backed by a full

    advancement tree; the creative /nerospace gallery showcase; a 36+-test gametest suite.

JEI & EMI integration

  • With JEI installed, the grinder, fuel refinery and combustion generator show their own recipe categories (standard recipes/tags already worked out of the box).
  • EMI gets the same three pages from a native EMI plugin. Official EMI has no Minecraft 26.x release, so this targets the community EMI Unofficial Port (Unstable) on NeoForge and Fabric (26.1.2, 26.2, 26.3); that port has no Forge build. With JEI and EMI both installed, the pages appear once.

Solar Panels

  • Solar Panels — sun-tracking, array-pooling power generation across three tiers

    (Tier 1 1×1, Tier 2 2×2, Tier 3 3×3 multiblocks), each folding the previous panel into its recipe.

🛠️ Next up (first post-1.0 updates)

  • Balance tuning from player feedback — the config multipliers make this cheap.
  • Bespoke audio to replace the vanilla-alias placeholders.

🔭 Planned / exploring

See Future Features.

⏳ Deferred

  • Bespoke, mod-specific integration waits until those mods port to Minecraft 26.1. Nerospace is

    standalone by design, and the generic half is already done: energy, fluids and items ride the platform-standard capabilities and lookups on all three loaders, so anything else using them connects today — see Mod Compatibility.

Contributing / feedback

Ideas and bug reports are welcome — open a GitHub issue or join the Discord.

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