Fuel Refinery

Refines coal + blaze powder + grid energy into pipeable liquid rocket fuel.
Overview
The Fuel Refinery is the logistics-grade way to make rocket fuel. Instead of hand-crafting canisters, feed it raw coal (or charcoal), blaze powder and grid power, and it produces liquid Rocket Fuel in an internal tank that Universal Pipes can pull straight into a Fuel Tank or a padded rocket. It is craftable before your first launch.
Obtaining
Craft (shaped):
N G N
N F N
N R N
N = Nerosteel Ingot · G = Glass · F = Furnace · R = Redstone
(Ingredients are tag-based, so other mods' iron-equivalent glass/redstone work too.)
How it works
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Inputs: a carbon slot (coal or charcoal) and a catalyst slot (blaze powder). Hoppers and
pipes feed them through the item capability — coal routes to carbon, blaze to catalyst automatically.
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Power: grid power only (insert-capped 1,000 FE/tick). Feed it from a generator or Battery over
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Refining: one batch consumes 1 coal + 1 blaze powder + ~4,000 FE over ~100 ticks and yields
2,000 mB of rocket fuel — the same fuel two hand-crafted canisters give, without the iron or the clicking.
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Output: the internal 8,000 mB tank exposes the fluid capability, so pipes carry the fuel away.
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Comparator: emits a redstone signal scaled to its fuel level.
All rates scale with the config multipliers (energyRate, fuelCost, machineSpeed) — see
Configuration.
Details
- ID:
nerospace:fuel_refinery· Tool: pickaxe, iron tier · Drops: itself