Fuel Refinery

Fuel Refinery

Refines coal + blaze powder + grid energy into pipeable liquid rocket fuel.

Overview

The Fuel Refinery is the logistics-grade way to make rocket fuel. Instead of hand-crafting canisters, feed it raw coal (or charcoal), blaze powder and grid power, and it produces liquid Rocket Fuel in an internal tank that Universal Pipes can pull straight into a Fuel Tank or a padded rocket. It is craftable before your first launch.

Obtaining

Craft (shaped):

N G N
N F N
N R N

N = Nerosteel Ingot · G = Glass · F = Furnace · R = Redstone

(Ingredients are tag-based, so other mods' iron-equivalent glass/redstone work too.)

How it works

  • Inputs: a carbon slot (coal or charcoal) and a catalyst slot (blaze powder). Hoppers and

    pipes feed them through the item capability — coal routes to carbon, blaze to catalyst automatically.

  • Power: grid power only (insert-capped 1,000 FE/tick). Feed it from a generator or Battery over

    Universal Pipes.

  • Refining: one batch consumes 1 coal + 1 blaze powder + ~4,000 FE over ~100 ticks and yields

    2,000 mB of rocket fuel — the same fuel two hand-crafted canisters give, without the iron or the clicking.

  • Output: the internal 8,000 mB tank exposes the fluid capability, so pipes carry the fuel away.

  • Comparator: emits a redstone signal scaled to its fuel level.

All rates scale with the config multipliers (energyRate, fuelCost, machineSpeed) — see Configuration.

Details

  • ID: nerospace:fuel_refinery · Tool: pickaxe, iron tier · Drops: itself

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