Quarry Landmark

Quarry Landmark

A corner marker that defines the area a Quarry Controller will mine.

Overview

Landmarks are how you draw a quarry's footprint. Each one projects animated marker lasers along the horizontal axes; place three in an L and the controller reads them as the corners of a rectangle. They're consumed when the quarry activates.

Landmarks are optional: you can instead outline the rectangle yourself with hand-placed frame blocks (Frame Casing is placeable) and put the controller beside the closed ring — see Quarry Controller.

Obtaining

Craft (shaped, makes 3):

R
G
I

R = Redstone · G = Glass · I = Nerosteel Ingot

How it works

  • Three landmarks = a box. Two landmarks "link" when they share a row or column at the same Y

    within range; an L of three gives all four extents of the rectangle.

  • Same Y level. Place all three at the same height — that height becomes the quarry's reference

    plane (the frame is built there; mining runs from just below it down to bedrock).

  • Within the tier's cap. The rectangle's longest side must fit the controller's area cap

    (Tier 1 = 16). An oversized or degenerate layout makes the controller pause with "bad region".

  • Binding. Place the Quarry Controller next to / in line with a landmark.

    On activation it scans the cluster, removes the landmark blocks, and builds the frame.

  • Cosmetic only otherwise — the lasers are a client-side effect; landmarks have no inventory or

    power.

Details

  • ID: nerospace:quarry_landmark · Tool: pickaxe · Drops: itself
  • See Quarry Controller for the full mining setup.

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