Alien Villagers

The social aliens of the Nerospace planets — wary wanderers you win over to unlock trades and grow a village.

Overview

The Alien Villager (nerospace:alien_villager) is a peaceful, wary-neutral NPC: it strolls its home biome, watches you, and edges away if you crowd it, but never attacks. Earn its trust and it becomes a merchant and the key to the whole village system — trading, the Village Core, and the alien structures.

The loop: discover a settlement → earn trust → unlock trades → teach the village to build → it grows into an engine → deeper structures (and a boss) open.

Where they live

Each world with villagers has its own culture, with its own look, trades and building style:

PlanetCultureLookBuilds inMega-City
Greenxertz (and the mature terraformed_meadow)Xertzthe classic green/steel alienalien bricks, tile and crystalyes
CindaraEmber-kinstocky and broad, ember-red skincindrite, basalt and magma glassno
GlaciraFrostboundbulky fur wraps, frost-pale skinglacite, packed ice, packed cryo-ice and blue iceno
Nyxara (Twilight Band only)Duskborntall and slendernyx stone, void crystal and tinted glassyes

The Moon has no villagers at all, and Mars has none either: it has wrecked rovers, a salvage drone and abandoned habitats instead (see Mars). A villager's culture is fixed when it first appears and is kept with it, so villagers from earlier versions keep theirs.

  • Creative: the Alien Villager Spawn Egg (Nerospace tab).

How they look

Every villager is visually unique without a new entity per look — a layered, seed-driven appearance:

  • Per-individual tint — a stored colour seed gives each villager a slightly different shade, so no

    two are identical. Deterministic: a given villager always looks the same.

  • Per-culture silhouette — Ember-kin are stocky, Frostbound bulked out by fur wraps, Duskborn tall and

    slender. (Placeholder skins for now; the final culture art is still to come.)

  • Per-planet skin — Greenxertz green/steel, Cindara ember/red, Glacira frost/pale. Within

    Greenxertz, the mature meadow wears a lighter accessory set.

  • Mood warmth — as your reputation with a village rises, its villagers' tint warms, so you can read

    trust at a glance.

  • Glowing eyes & shoulder crystals — emissive, visible in the dark.

Earning trust (reputation)

Each villager tracks a per-player reputation score (0–100) mapped to 6 tiers:

TierNameUnlocks
T0Strangernothing — refuses to trade (wary head-shake)
T1Acquaintedbasic trades
T2Trustedmid trades · can teach Tier-1 buildings
T3Alliedrare trades · Tier-2 buildings
T4Honoredexclusive gear trades
T5Kinbest trades

Reputation rises through:

  • Gifts — right-click a villager while holding a valued item (Xertz Quartz, Nerosium Ingot,

    Alien Fragment, or Emeralds). It takes one, with happy-villager particles. Each culture also

    welcomes its own favourite: Ash Dust (Ember-kin), Frost Shard (Frostbound), Shadow Lichen

    (Duskborn).

  • Trade volume — every completed trade nudges trust up.

  • Quests — handing a village task in to a Village Core bumps the trust of every

    nearby villager.

Reputation is keyed by Minecraft player UUID only — no names or interaction logs are sent anywhere (POPIA/GDPR-safe).

Trading

Right-click a villager at tier 1+ to open the vanilla trading screen. Offers are tier-gated and cumulative (a higher-trust villager also offers the lower tiers). Emeralds are the currency, so the goods are useful in any modpack.

TierSample offers
T1sell 12 Xertz Quartz → 1 emerald · 1 emerald → 3 iron · 2 emeralds → 6 bread
T24 emeralds → Nerosium Ingot · 1 emerald + 8 Raw Nerosteel → 4 Nerosteel Ingots · sell Alien Fragments
T38 emeralds → diamond · 5 emeralds → Rocket Fuel Canister
T412 emeralds + 2 Alien Tech Scrap → Alien Core · 16 emeralds → Xertz Resonator
T518 emeralds → 3 diamonds · Alien Core + 24 emeralds → Grav Striders

That is the Xertz table, unchanged from earlier versions. The other cultures trade their own goods, with the same tiers and reputation:

CultureBuysSells (rising with trust)
Ember-kinAsh Dust, Alien FragmentsCindrite, Sulfur, Block of Cindrite, Magma Glass, the heat-protection suit helmet, diamonds, the rest of the heat-protection suit, Alien Tech Scrap
FrostboundFrost Shards, Alien FragmentsGlacite, Methane Ice, Block of Glacite, Packed Cryo Ice, the cold-protection suit helmet, diamonds, the rest of the cold-protection suit, Helium-3 Canisters
DuskbornShadow Lichen, Alien FragmentsVoidglass, Night Fibre, Void Crystal, Voidglass Lens, the Tier 2 suit helmet, Gravity Shards, the rest of the Tier 2 suit, Void Shards

A village sells only the helmet of its world's protective suit until you reach its highest trust tier; the full suit is for its most trusted friends.

The top tiers are the only trade source of the exclusive Artificer gear.

Details

  • ID: nerospace:alien_villager · category CREATURE · size 0.6 × 1.95
  • Variant (planet / home biome / colour seed) is synced and saved; reputation is saved per villager.
  • Voice currently aliases the vanilla villager sounds.

See also: Village Core · Alien Structures · Alien Gear · Creatures.

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