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Oxygen Suit

Four-piece armour that doubles as personal life support on airless worlds. Two tiers, plus two Tier-2-class hazard variants for the extreme worlds.

Overview

Wearing the full set (all four pieces) keeps you breathing off-world by draining a finite air tank instead of suffocating. The tank refills instantly in any breathable zone (oxygen field, terraformed ground, launch-pad safe zone) — and, since the suit-and-station integration, also at airlocks (below).

Tier 1 Oxygen SuitTier 2 Oxygen Suit
Air tank900900
Airlock refill90 air / 10 ticks90 air / 10 ticks
Protectiondiamond-classslightly tougher, +toughness
Repair materialNerosteel IngotCindrite

Every full suit (Tier 1, Tier 2, Thermal or Cryo) holds 900 air. Without a suit you have only 300 air (your own lungs). A mixed set still works as life support. Any missing piece = no life support.

Drain: with a full suit you lose 3 air per check (every 10 ticks). With no suit you lose 30 air per check. An unshielded hazard (below) multiplies drain by 4.

Hazard variants — Thermal & Cryo Suits

Cindara (and Nyxara's Dayside) is hot; Glacira, Mars (and Nyxara's Nightside) are cold: unprotected, the planetary hazard makes your suit work overtime — oxygen drains at 4× the normal rate (there's no separate damage; running dry is still the danger).

Cold comes in two strengths. Mars is cold but not frigid: any full set of Tier 2 class pieces (Tier 2, Thermal or Cryo, even mixed) keeps its cold out, so a Tier 1 suit is the only one that struggles there. Glacira, the Martian Polar Cap and Nyxara's Nightside are frigid: only a full Cryo Suit (or, on Nyxara, a flaring Dawnband Stone within four blocks) keeps that cold out. The HUD badge warns with a red HEAT! / COLD! while you're exposed, with ember puffs (Cindara) or a creeping frost vignette (Glacira) as feedback.

Thermal SuitCryo Suit
Shields againstCindara heat, Nyxara Dayside heat (and Mars cold, like any Tier 2 suit)all cold: Glacira, the Martian Polar Cap, Nyxara Nightside, and Mars
Craft (per piece)Tier 2 piece + 4 CindriteTier 2 piece + 4 Glacite
Repair materialCindriteGlacite
ClassTier 2 (tank 900)Tier 2 (tank 900)

The shield engages only when all four pieces match the hazard; the HUD badge then shows SUIT HEAT / SUIT COLD and oxygen drains at the normal 1× rate. Mixing variant pieces with other pieces keeps life support — you just lose the heat and frigid-cold shield (a mix of Tier 2 class pieces still keeps Mars' milder cold out).

Rad Lining (radiation)

Mars dust storms and Nyxara's Dayside and Nightside are irradiated. Without protection, radiation makes your suit drain at 4× and, from radiation level 2 upwards, hurts you while you stand outside a sealed oxygen field: one point of damage every two seconds at level 2 (a dust storm, the Dayside), two at level 3 (the Nightside, or the Dayside during a flare). The Moon and the orbital station never need it.

The Rad Lining is an upgrade, not a new suit. Craft a Rad Lining from Regolith, Raw Hematite and a Titanium Ingot, then combine it at a smithing table with a Tier 2, Thermal or Cryo suit piece and one Titanium Ingot. The piece keeps its name, tier and hazard shield, and gains a gold Rad-Lined line. The shield engages when all four worn pieces are lined; the HUD then shows RAD LINING.

Where several hazards meet, you need every matching protection: the Nyxara Nightside is irradiated and cold (a Rad-Lined Cryo Suit, or Rad Lining beside a flaring Dawnband Stone), the Dayside irradiated and hot (a Rad-Lined Thermal Suit), and Mars in a dust storm is irradiated and cold (any Rad-Lined Tier 2 suit; a Rad-Lined Cryo Suit on the Polar Cap). The HUD warns about the hazard that would hurt you next.

Progression note

Cindrite (Thermal) is mined on Cindara itself, so the usual loop is: dash in a plain Tier 2 suit, mine your first cindrite, then craft the Thermal Suit for serious expeditions. The same applies to glacite and the Cryo Suit on Glacira.

Airlock refill

Within 4 blocks of a Gas Tank or Oxygen Generator holding Oxygen, a worn suit refills from that store. Every suit gets 90 air per check (every 10 ticks). Each air unit costs 2 mB of oxygen (scaled by fuelCostMultiplier). A Gas Tank at the base entrance therefore acts as an airlock: step inside, top up, head back out. The Creative Gas Tank works too.

Obtaining

Tier 1 (shaped, nerosteel): helmet NNN / NGN (G = Glass visor), chestplate N N / NCN / NNN (C = Rocket Fuel Canister life-support core), leggings and boots all-nerosteel.

Tier 2 (shaped): each Tier 1 piece surrounded by 4 Cindrite —

. C .
C P C
. C .

P = the matching Tier 1 piece · C = Cindrite

Cindrite only mines on Cindara (Tier 3 rocket, itself gated on Station Wall), so the Tier 2 suit sits at the same progression depth as the Tier 3 rocket.

Details

  • IDs: nerospace:oxygen_suit_{helmet,chestplate,leggings,boots},

    nerospace:oxygen_suit_t2_{...}, nerospace:oxygen_suit_heat_{...} (Thermal), nerospace:oxygen_suit_cold_{...} (Cryo), nerospace:rad_lining (upgrade; a lined piece carries the nerospace:rad_lining item component)

  • Config: oxygenCapacityMultiplier (air capacity) and oxygenDrainMultiplier (drain speed). See

    Configuration.

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