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Station Core

Station Core

The permanent anchor block of a player-founded station.

Overview

Every station founded with a Station Charter is built around a Station Core at its centre. The Core marks the station's registration and keeps the whole structure persistent: as long as it stands, the station is listed as a rocket destination and can be navigated to.

Obtaining

Not craftable. A Station Core is placed automatically when a station is founded (via the charter's naming screen, or the rocket's New Station dock option). It glows softly and is unbreakable — the station is permanent, so your builds inside it are safe.

How it works

  • Anchor & persistence: the Core binds the station to its registry slot and survives restarts and chunk unloads. The station never regenerates once built — any blocks you place or remove inside it are preserved on later visits.
  • Station Console: right-click the Core to open the Station Console — rename the station, pick its class, manage members, set docking and build modules. Anyone can open it; visitors get a read-only view.
  • Owner-locked: only the owner (or a server operator) manages the station; members can use it. The owner's and members' IDs are stored locally for those checks only. Anyone can still fly to a station whose docking is open.
  • Landing: flying to this station lands your rocket on the nearest registered pad to the Core (the airlock's Tier-2 pad by default, or any pad you build closer to the Core).
  • Removing a station: since the Core is permanent, decommission with the command /nerospace station remove — stand on the Core, or give a slot from /nerospace station list. Only the owner, a server operator or a creative admin may remove it.

Details

  • ID: nerospace:station_core · Dimension: the station dimension · Unbreakable

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