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Saved-Data Backups

Nerospace keeps its world state — oxygen sources, terraformer progress, meteor sites, the launch pad and station registries, and the cargo route registry (pads, routes and flights in the air) — in the world's saved-data files, alongside vanilla's own. Starting after 1.0.0, the mod also protects that state against disk problems.

What it does

  • Backup files. Nerospace periodically writes a compact last-known-good copy of each of its saved-data stores to data/nerospace_<name>_backup.dat inside the matching dimension folder of your world save. Backups are only rewritten when something actually changed, and are written atomically so an ill-timed crash can never corrupt the backup itself.
  • Automatic recovery. If Minecraft cannot read one of Nerospace's primary saved-data files (a corrupted disk, a truncated file after a power loss), the game no longer crashes. Nerospace restores the last-known-good backup instead; if the backup is unreadable too, it falls back to a fresh, empty store so the world stays playable. Either way a clean file is rewritten at the next world save, and the problem is noted in the log.

What recovery means in practice

Oxygen fields, terraforming radii, and meteor state largely rebuild themselves from the blocks in the world within seconds. The pad, station and cargo-route registries are the valuable part — with a backup they roll back to the last backup point instead of being lost. Cargo Pads re-register themselves as their chunks load, so even a fresh store heals; a pad that lost its owner that way can be re-claimed by sneak-right-clicking it, and a flight that was in the air is delivered from the backup.

Privacy

Backups contain exactly the same data as the primary files and never leave your world save. A data-erasure request is applied to the backup immediately, not just at the next periodic pass.

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