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Cargo Pad

The Cargo Pad is the endpoint of an automated supply line: a launch-pad plate with a 27-slot hold, a pipe-fed fuel buffer and a route selector. Build one where goods leave, one where they should land, put a Cargo Rocket on the first, and cargo flies between them with nobody at either pad.

Recipe

Nerosteel ingots around a Cargo Hull on top, two Rocket Launch Pads either side of a Block of Nerosium in the middle, nerosteel along the bottom. It sits on the Greenxertz material ladder, after the Tier 2 rocket.

Building the pad

A Cargo Pad is a launch pad block. Build the usual complete 3×3 pad around it (the Cargo Pad may be any cell of the square) — a cargo rocket needs a Tier 2 formation, the same gate a Tier 2 crewed rocket has. Right-click the pad with an empty hand while sneaking to read the tier it forms.

  • An adjacent Fuel Tank pumps into the docked cargo rocket exactly as it does for crewed rockets. Alternatively pipe rocket fuel straight into the Cargo Pad: its fuel buffer (16,000 mB by default) accepts rocket fuel only and is pumped into the rocket at 80 mB/tick.
  • Universal Pipes connect to every face. The hold uses Neroland Core's side configuration (the STORAGE preset — every face is in/out), so pipes push cargo in at the origin and pull delivered cargo out at the destination; basic and advanced pipe filters work unchanged. Use the Configurator to make a face input- or output-only.
  • The hold has 27 slots; the server's cargoPadSlots setting (default 18) decides how many are usable. Locked slots are drawn darker in the GUI.

Ownership

Placing a Cargo Pad makes you its owner. Only the owner (or anyone, while a pad is unowned) can change its destination, schedule and flags; anyone may still put items in through the GUI or pipes. Other players can route cargo to your pad only if you mark it Public in the GUI. A Name Tag renames the pad; the name is what other players see in their destination list.

Founded orbital stations count as destinations too: a flight to a station lands on a Cargo Pad placed within six blocks of the station's landing pad.

The GUI

Right-click the pad (or its rocket) with an empty hand.

ControlMeaning
< > xCycle through the pads you may ship to (your own, ones shared with you, public pads, your stations), or clear the destination.
ScheduleManual (the Launch button only), launch when full (every usable slot holds something), or every N min (-/+ change N).
Buffer / Rocket gaugesFuel in the pad's buffer and in the docked rocket.
Trip lineThe quote for what is in the hold right now: fuel the rocket must hold and the flight time.
Return emptyAfter unloading, the rocket flies back empty to this pad instead of staying at the destination. The return fuel is charged at launch.
Public / PrivateWhether other players may route cargo here.
LaunchLights when a fuelled cargo rocket is docked, a destination is set and the hold is not empty.
Status lineThe verdict of the last launch attempt, then the state of the last flight (in transit with a countdown, holding, delivered, crated).

Flight, arrival and holding

Travel time and fuel come from the planet registry (see the Public API for the formula): a flight takes at least a minute, longer across dimensions and between heavy worlds; fuel grows with the payload and the origin's gravity. Nothing is rendered in transit — the flight is a server-side timer that survives a server restart.

On arrival the rocket materialises on the destination pad and unloads one stack every two ticks so pipes keep up. If the destination is not loaded, the flight waits — Nerospace never loads a chunk to deliver. If the destination pad is gone, another rocket is docked on it, or its hold is full, the flight holds and retries every 30 seconds (cargoHoldRetrySeconds); after 30 minutes of holding (cargoHoldTimeoutMinutes) the remaining cargo is dropped as a Cargo Crate item at the destination position. Cargo is never deleted. Right-click a crate to unpack it.

Comparator output follows the hold's fill level.

In a creative world, /nerospace gallery builds a ready-made freight line (two routed pads, a fuelled rocket, a loaded hold) north of the rocket row — open pad A and press Launch to watch a delivery.

Privacy

The pad stores its owner's UUID, and optionally the UUIDs of players the owner shared it with, in the world save only. /neroland data eraseme removes your routes, unlinks your pads (they stay as shared world content), takes you off every access list and detaches you from your flights — the cargo itself is still delivered or crated. Nothing here is logged or sent anywhere. See PRIVACY.md.


See also: Cargo Rocket, Rocket Launch Pad, Fuel Tank, Universal Pipe, Configuration.

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