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Greenxertz

Greenxertz is a bioluminescent jungle world under twin suns, home to the Xertz villagers.

Dimensionnerospace:greenxertz
RocketTier 2, 3 or 4
Gravity0.6 × Overworld
Daythe Overworld's own 20-minute day (24 000 ticks); beds, raids and /time work as usual
WeatherSpore blooms, on average every three Overworld days, lasting 2 to 5 minutes
HazardNone besides the vacuum; spore blooms make unprotected players queasy
VillagersXertz
Native lifeXertz Stalker, Quartz Crawler, Greenling, the Ruin Warden (in Mega-Cities); Meadow Lopers on terraformed ground

Biomes

BiomeWhat you find
Greenxertz CanopyThe original biome: Xertz Soil and Spore Moss, scattered glowcaps and spore pods, and the occasional Giant Glowcap
Fungal DepthsLow, damp ground with rooted soil, lots of Glowcap Fungus and Giant Glowcaps
Spore MarshMuddy flats carpeted in Spore Moss, with clusters of Spore Pods

Alien hamlets, ruins and the mega city generate in all three biomes. Nerosteel ore, Xertz Quartz ore and Amber Sap Ore are found underground everywhere on the planet. Greenxertz keeps its 1.x terrain shape, so new land continues smoothly from land you have already explored.

Blocks

  • Xertz Soil: the planet's living ground. Spore Moss roots only in it. Ordinary saplings and plants grow on it too.
  • Spore Moss: a glowing carpet that spreads slowly over Xertz Soil, up to a per-chunk cap. During a spore bloom it spreads three times as fast. Walking through it without a sealed helmet gives you a few seconds of Nausea. Use shears to collect it.
  • Glowcap Fungus: light level 12. Bone meal it on Xertz Soil, with five free blocks above, and it can grow into a Giant Glowcap (a Bio-Bark stem with a 3×3 Glowcap Block cap, light level 10).
  • Bio-Bark Log: strip it with an axe. If you wake from a full night's sleep within four blocks of a Stripped Bio-Bark Log, you heal 4 health and get 10 seconds of Regeneration. Build one into your bedroom.
  • Xertz Vine: hangs from ceilings and cap rims, is climbable, and grows downward to 12 blocks long. Shear it for Xertz Fibre (3 fibre = 1 string).
  • Spore Pod: bursts into a spore cloud when something walks into it or punches it. Everyone in the cloud without a sealed helmet gets Nausea. Shears or Silk Touch pick it up whole. Four pods and a gunpowder craft two Spore Bombs. Use a bomb to burst a spore cloud where you aim, up to 16 blocks away.
  • Amber Sap Ore: drips amber. Mine it with a stone pickaxe or better for 1–2 Amber Sap (Fortune applies), or smelt the ore.

Hazards and protection

Greenxertz is airless like every Nerospace world, but it has no heat, cold or harmful radiation: a plain Oxygen Suit is enough. During a spore bloom anyone outside a sealed suit or an oxygen field gets Nausea, and Spore Moss and Spore Pods make you queasy without a sealed helmet.

Clock and weather

Greenxertz has the same day cycle as the Overworld: a day lasts 20 minutes, beds skip the night, and the night is truly dark. Raids on Xertz villages still come after dark, and mobs still spawn by darkness, just as before.

Every few days a spore bloom drifts over the planet. Spores fill the air, Spore Moss spreads three times as fast, and anyone outside a sealed suit or an oxygen field gets Nausea. Wear a full suit or stay inside a sealed base. See Planet Clock and Weather.

Sky

Twin suns, a large amber one and a smaller pale-green companion, cross a green-tinted sky with ordinary clouds. A spore bloom tints the sky pink and sends a shimmering pink veil rolling all round the horizon, even by day. At night faint green stars twinkle and a soft bioluminescent glow sits on the horizon.

The full sky is drawn on NeoForge for Minecraft 26.3. On every other version Greenxertz shows its colours with the vanilla sky shapes, and the world fog still follows the time of day and the weather.

Villagers and structures

Greenxertz is home to the Xertz, the original Alien Villagers: their trade table and reputation tiers are unchanged. Hamlets, Ruins and Mega-Cities keep generating where they always did. See Village Core and Alien Structures.

Terraforming and fauna

On Greenxertz the Rooted and Hydrated stages look like the familiar terraformed meadow. Living ground becomes a Xertz Garden: Xertz Soil on the surface, giant glowcaps among the trees, and Spore Moss that stays where it was planted (inside the garden it does not spread). Meadow Lopers graze there and alien villagers still wander in. Ground terraformed before 2.0 keeps its old meadow. See Creatures.

Star Guide

Worlds: Greenxertz: land, collect Amber Sap, build with Bio-Bark Logs, last two minutes under the open sky in a spore bloom, and root your first terraformed ground.

If you played Greenxertz before this update

Chunks you have already explored are left exactly as they were. Newly explored land uses the new surface and biomes, so you may see a visible seam where old and new terrain meet. This is expected. Your villages, Village Cores, oxygen fields and landing pads keep working, and the day cycle has not changed. See Upgrading to 2.0.

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