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Cargo Rocket

An uncrewed rocket that carries a Cargo Pad's hold to another pad. Nobody boards it, it has no flight console, and it never decides to launch — the pad it stands on does, by hand or on a schedule. It borrows the Tier 2 hull and livery (see Rockets) — with its hatch sealed and no boarding ladder — and carries 12,000 mB of rocket fuel.

Cargo Hull

The crafting intermediate: a chest inside a ring of iron and nerosteel ingots. It is also an ingredient of the Cargo Pad.

Recipe

A Tier 2 Rocket above a Cargo Hull above a Rocket Fuel Canister, flanked by nerosteel ingots. Like every rocket tier it sits behind the previous tier, so the cargo line opens once you have reached Greenxertz.

Using it

  1. Right-click a Cargo Pad with the item. The rocket stands on the Cargo Pad block; a pad that already holds a rocket refuses a second one.
  2. Fuel it: an adjacent Fuel Tank, a Launch Controller, fuel piped into the Cargo Pad's buffer, or a bucket/canister in hand all work.
  3. Load the hold, pick a destination in the pad GUI and press Launch — or set a schedule and walk away.

Right-clicking the rocket with an empty hand opens the pad's GUI. Hitting it returns the Cargo Rocket item. The pad must form a complete 3×3 (Tier 2) for lift-off, exactly as for a Tier 2 crewed rocket.

What happens to the rocket

On lift-off the rocket plays its ascent and is gone; a fresh one appears on the destination pad when the flight arrives, carrying whatever fuel was left after the trip. With Return empty ticked on the route it flies straight back after unloading (paid for at launch); otherwise it stays on the destination pad, ready to be loaded for the trip home.


See also: Cargo Pad, Items, Star Guide (the Freight chapter).

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