Fusion Reactor (Multiblock)

Since 0.1.0-beta.1 the Fusion Reactor is a scalable multiblock: a hollow cube shell of Fusion Casing and Fusion Containment Glass with the reactor controller set into one wall. The controller block alone is inert — it does nothing until a valid shell is formed around it, and a reactor placed before the beta stays dormant until you build it a shell.

Building a shell

Three sizes are valid — 3×3×3, 5×5×5 and 7×7×7 (outer dimensions):

  1. Build a hollow cube of Fusion Casing (crafted from Starsteel); any wall block may be swapped for Fusion Containment Glass if you want to see the core — the two mix freely.
  2. Set the Fusion Reactor (controller) into the centre of one wall face, facing outward. It replaces that casing position and counts as part of the shell.
  3. Keep the interior strictly empty — any block inside (including fluids) invalidates the structure.

The reactor checks its structure automatically (largest shell first, so a 7×7×7 wins if several are possible). When the shell forms, the core lights up: a plasma torus spins at the interior centre, scaled to the shell and visible through containment glass. Breaking any shell block unforms the reactor — it goes dark and stops.

Fuel tiers

Fuel is matched by datapack tags, so packs can add their own: anything in nerotech:fusion_fuels burns; membership of nerotech:fusion_fuel/tier2, /tier3 or /tier4 raises its tier. The shell size gates the tier:

TierFuelMade fromMinimum shell
1Fusion Cell (any nerotech:fusion_fuels entry not tagged tier 2/3/4)Starsteel + Void Crystal (or the Advanced Fabricator)3×3×3
2Plasma Cell (nerotech:fusion_fuel/tier2)Starsteel5×5×5
3Stellar Cell (nerotech:fusion_fuel/tier3)Void Crystal + Starsteel7×7×7
4Antimatter Cell (nerotech:fusion_fuel/tier4)two Stellar Cells collided at 12,000 J in the Particle Accelerator7×7×7 only

Tier 4 is the one exception to "tier ≤ shell tier": the maximal 7×7×7 shell reaches one tier further than its own, which is exactly why antimatter is burnable there and nowhere else. Burning it also adds a flat +2 to the reactor's heat rate on top of the shell scaling — the meltdown risk is the price of the longest burn in the mod. See Exotic Endgame.

Higher tiers burn far longer per cell (fusionFuelTier1BurnTicks / Tier2 / Tier3 / Tier4, the last defaulting to twice tier 3), and bigger shells multiply output: the base rate (fusionReactorNePerTick) is scaled 1× / 4× / 12× for the 3/5/7 shells (fusionSizeOutputPermille). A 7×7×7 on Stellar Cells is the strongest generator in the mod.

Heat, meltdown and containment breach

Power scales — so does the danger:

  • Bigger shells run hotter (roughly ×4/×5/×6 heat rate by size), and an Overdrive preset doubles heat on top. The core's glow shifts from cyan toward red as heat climbs, and it strobes past the throttle threshold — that is your last warning.
  • Meltdown: at max heat an unmanaged reactor melts down destructively, with a blast scaled to the shell (radius 4/6/8, centred inside the shell). Servers can disable this (fusionReactorMeltdownEnabled=false), in which case the reactor just stalls until it cools.
  • Containment breach: breaking a shell block while the reactor is burning loses the entire fuel charge and vents a burst of pollution into the region. Shut the reactor down before resizing or moving it.

Cooling a big reactor is a genuine thermal-system exercise: ambient, coolant blocks and spacing all matter.

See also

Search across every Nero mod wiki.