Exotic Endgame
Past the Fusion Reactor and the Particle Accelerator sits NeroTech's last tier: two blocks and one item that only exist because you already have the reactor and a very large accelerator ring running. Nothing here is a straight upgrade — each one trades something real.
Antimatter Cell
Tier-4 fusion fuel, and the only item in the mod the Particle Accelerator alone can make: collide two Stellar Cells at 12,000 J or more and an Antimatter Cell comes out. There is no crafting recipe and no other source.
That energy floor is the real gate. A collision only carries 12,000 J at a beam speed of ~219, and
the bend rule caps a loop at 20 × its shortest bend stretch — so antimatter needs a ring whose
stretches are eleven blocks or longer, roughly a 29 × 29 octagon. The tight starter ring that
made your first Starsteel Dust will never reach it, however long you leave it running. Clear the
land first.
| Property | Value |
|---|---|
| Fuel tier | 4 (nerotech:fusion_fuel/tier4) |
| Burns for | fusionFuelTier4BurnTicks — default 28 800 ticks (24 minutes), twice a Stellar Cell |
| Shell required | the 7×7×7 only |
| Heat | +2 on the reactor's heat-rate multiplier while it burns |
| Stack size | 16 |
The trade
A tier-N fuel normally needs a shell of tier ≥ N, which would put tier 4 out of reach entirely. The rule that lets it burn at all is that the maximal 7×7×7 shell reaches one tier above its own — so antimatter runs in the biggest reactor you can build and in nothing else.
And it runs it hot. The 7³ shell already burns at ×6 the base heat rate; antimatter pushes that to ×8, before Overdrive doubles it again. A 7³ reactor on antimatter at Overdrive is the highest sustained output in NeroTech and is genuinely likely to melt down if you leave it alone. Plan the cooling first:
- Ring the controller with Radiators and a Coolant Pump — passive ice walls will not keep up.
- Watch the core's glow: it shifts toward red and strobes past the throttle threshold.
- If you would rather not gamble a base on it,
fusionReactorMeltdownEnabled=falseturns meltdown into a stall.
Antimatter Cells are also in the plain nerotech:fusion_fuels tag, so any pack rule that matches
"fusion fuel" matches them.
Singularity Vault
Bulk storage for one item type: up to singularityVaultCapacity (default 1 000 000) of it in
a single block. The bulk is a virtual store — an item type plus a count — so a full vault costs
two numbers on disk, not fifteen thousand stacks.
Using it by hand
- Right-click with a stack — deposits it. The first thing you put in sets the vault's type; after that it refuses anything else rather than voiding it.
- Crouch-right-click — takes a stack back out.
- Right-click empty-handed — reports what is stored and how full it is on the actionbar.
- A fully drained vault forgets its type, so you can re-assign it without breaking it.
Using it with automation
The vault presents a two-slot facade to pipes, hoppers and the Robotic Arm:
- Slot 0 — input: drained into the store every tick while the type matches.
- Slot 1 — output: kept topped up with a full stack of the stored item, so extraction never stalls no matter how deep the store is.
A comparator reads fill as a fraction of capacity (with a floor of 1 while anything at all is held), which makes "vault nearly full" a one-redstone-line signal.
It uses no power — it is not on the energy surface at all, and a Grid Controller leaves it alone.
Empty it before you break it. The stored bulk does not drop with the block; only the vault itself does. Pull the contents out first.
Craft: 4 Void Crystal (#c:gems/void_crystal) + 4 Obsidian around an Antimatter Cell — which
is what puts the vault behind the reactor and the biggest ring you have built.
Transmutation
The accelerator also gains two lossy dust conversions at this tier — Copper Dust ×2 → Iron Dust and Iron Dust ×2 → Gold Dust. They pay their loss in items and in the run it takes to reach 800 J / 1,500 J. See Particle Accelerator → Transmutation.