NeroQuests integration
NeroCompanion works with or without NeroQuests. When NeroQuests is installed, the quest book gains a Companion Log chapter with six quests that walk you through deploying, upgrading and growing a squad:
| Quest | What to do |
|---|---|
| Blueprint | Craft your first companion item (a Helper Drone). |
| First Deploy | Deploy a companion from its item so it binds to you. |
| First Chip | Insert an upgrade chip into one of your companions. |
| Pet Adopted | Adopt a pet alien. |
| Full Squad | Have as many companions active at once as the server allows. |
| Companion Keeper | Finish the four above. Rewards the Aurora cosmetic skin. |
Status: companions are not built yet, so these quests are visible but cannot be completed. They come alive as the companion items, upgrade chips and pet aliens land; the Aurora skin ships with the skin picker.
Without NeroQuests nothing changes: the quest files stay dormant and NeroCompanion never needs NeroQuests to run.
Privacy
Milestones are recorded as per-player progression gates in Neroland Core, which you can export or have erased with your other Core data. NeroCompanion publishes no world-wide "someone reached X" signals for companions, because a companion count is about one player.