本页面尚未翻译成简体中文,因此以英文显示。 英文版本

NeroQuests integration

NeroCompanion works with or without NeroQuests. When NeroQuests is installed, the quest book gains a Companion Log chapter with six quests that walk you through deploying, upgrading and growing a squad:

QuestWhat to do
BlueprintCraft your first companion item (a Helper Drone).
First DeployDeploy a companion from its item so it binds to you.
First ChipInsert an upgrade chip into one of your companions.
Pet AdoptedAdopt a pet alien.
Full SquadHave as many companions active at once as the server allows.
Companion KeeperFinish the four above. Rewards the Aurora cosmetic skin.

Status: companions are not built yet, so these quests are visible but cannot be completed. They come alive as the companion items, upgrade chips and pet aliens land; the Aurora skin ships with the skin picker.

Without NeroQuests nothing changes: the quest files stay dormant and NeroCompanion never needs NeroQuests to run.

Privacy

Milestones are recorded as per-player progression gates in Neroland Core, which you can export or have erased with your other Core data. NeroCompanion publishes no world-wide "someone reached X" signals for companions, because a companion count is about one player.

See also

在所有 Nero 模组百科中搜索。百科内容目前为英文。