NeroQuests integration

NeroSecurity works with or without NeroQuests. When NeroQuests is installed, the quest book gains the chapter Access Granted, five quests that teach you to secure your own base one step at a time:

QuestDone when
Card StockYou craft a blank keycard
First KeycardYou encode your first keycard
Installation OnlineYou register a security hub and link at least one device to it
Lockdown DrillYou trigger a lockdown on your own installation, then clear it
Head of SecurityThe three quests above are complete

Rewards are experience and a few plain items; a quest never grants an access level, a key or a way past a door. Only a lockdown that an owner starts by hand and an owner clears counts as the drill.

Privacy

Your progress in these quests is kept by Neroland Core as three personal milestones (first keycard, installation online, lockdown drill), covered by Core's own privacy page. NeroSecurity publishes nothing about alarms or intrusions to other mods, and access logs or camera data never reach the quest system. The one exception is lockdown: entering and leaving a lockdown is announced on Neroland Core's nerosecurity:lockdown channel so quest packs can react. The announcement carries an opaque installation id only, never a player, a name or a position. A server can turn it off with lockdownChannelEnabled = false.

See also

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