Expedition Notes (progression & quests)

NeroRuins records what explorers do through Neroland Core progression signals, and ships a quest chapter that reads them. Nothing on this page is completable yet: NeroRuins has no structures, so no code opens the gates below or counts a claimed vault. The signals and the chapter are in place so that, when ruins land, questing them costs only data.

Personal milestones (player-scope record gates)

Each gate is a data file under data/neroruins/neroland_gates/ with "scope": "player" and no requires. They record that a player did something; they gate nothing and are never checked for access (vault locks and puzzle doors keep their own logic).

GateOpens when
neroruins:first_loga player reads a data log for the first time
neroruins:first_vaulta player opens a locked vault
neroruins:puzzle_solvera puzzle door opens for the player who completed it
neroruins:temple_clearedthe last guardian of a temple dies — for every player who damaged it

World milestone (threshold channel)

neroruins:vault_claimed fires on Core's threshold bus each time the number of claimed vaults of one structure type reaches 1, 10 or 50 in a world. The crossing's scope is the structure type id (for example neroruins:lava_temple) and its value is that type's new count. Counts are kept per world in the neroruins:vault_ledger saved-data store.

The scope is never a player, a UUID or a position: a ruin's coordinates plus a time could locate a player, so the channel says how much has been plundered, never where or by whom.

Relics

The item tag neroruins:relics (data/neroruins/tags/item/relics.json) lists the relic items quests and other mods can ask for. It is empty until relic items exist.

The quest chapter

When NeroQuests is installed, the chapter neroruins:expedition_notes "Expedition Notes" appears in the quest book. Without NeroQuests the files are inert; NeroRuins has no dependency on it.

QuestScopeCompletes when
First Logplayerneroruins:first_log is open for you
Vault Crackedplayerneroruins:first_vault is open for you (after First Log)
Puzzle Solverplayerneroruins:puzzle_solver is open for you
Temple Clearedplayerneroruins:temple_cleared is open for you
Relic Hunterplayeryou hold three items tagged neroruins:relics
First Claimservera neroruins:vault_claimed crossing with value ≥ 1
Plundered Worldsservera neroruins:vault_claimed crossing with value ≥ 50 (after First Claim)

Rewards are experience, a few plain items, and two hook rewards handled by NeroRuins itself:

Hook gateGranted byEffect
neroruins:hook/unlock_logFirst Logwill unlock one lore entry in your data-log archive
neroruins:hook/reveal_ruinTemple Clearedwill give you a one-use survey map to the nearest unclaimed ruin in your dimension

Until the archive and survey maps exist, each hook sends you one chat line saying the reward has been reserved, and re-arms. The real effects arrive with the content.

Privacy

Personal milestones live in Neroland Core's player-scope gate store (covered by Core's own privacy notes and erasure hook). The vault ledger holds structure type ids and counts only. No log line, chat message or event carries a player name, UUID or position.

See also

Search across every Nero mod wiki.