Materials
Neroland Core ships four backbone materials for the Neroland ecosystem. Core provides the items, blocks, tags, and compaction recipes — but no ores. Mods that add a material's ore (for example Nerospace planet ores) smelt into these Core items by tag, so every mod shares one set of materials.
The textures shipped in 1.0.0 are procedural placeholder 16x16 textures meant to be re-skinned later.
The four materials
| Material | Theme | Forms | Storage block |
|---|---|---|---|
| Nero Alloy | Industrial | nugget, ingot, dust, plate | Block of Nero Alloy |
| Starsteel | Space-era | nugget, ingot, dust, plate | Block of Starsteel |
| Void Crystal | Alien | shard, gem ("Void Crystal"), dust | Block of Void Crystal (faint glow) |
| Plasma Glass | Transparent | shard | Plasma Glass block + pane |
Forms and item ids
Nero Alloy and Starsteel
Both are metals and share the same four forms plus a storage block.
- nugget
- ingot
- dust
- plate
- storage block ("Block of Nero Alloy" / "Block of Starsteel")
Void Crystal
A crystal, so it has no plate.
- shard (
void_crystal_shard) - gem item displayed "Void Crystal" (item id
void_crystal) - dust
- storage block ("Block of Void Crystal", faint glow)
Plasma Glass
- shard item displayed "Plasma Glass Shard" (item id
plasma_glass) - transparent block "Plasma Glass" (
plasma_glass_block) - pane "Plasma Glass Pane" (
plasma_glass_pane)
Always reference by tag
Never depend on a material item id. Reference materials through tags so packs and other mods can substitute, retune, or extend them:
- cross-mod recipes and machine I/O use the
c:family (for examplec:ingots/nero_alloy) - "is this one of our materials?" checks use
neroland:materials/<material>
See Tags and Datapacks for the full tag map.
For developers
Deeper material and tag details for mod authors live in ../docs/TAGS-AND-DATAPACKS.md.