Modules: Pace
The Pace slot decides how fast the game runs and whether that changes during a match. One chip. Empty means Steady at full speed. Ingredient: repeater. All slots
A game runs at 20 steps a second at full speed. A slow-down (or divisor) of 2 runs it at half that, 4 at a quarter. The clock always counts real seconds.
| Chip | What it does | Recipe (shapeless) |
|---|---|---|
| Steady (default) | The game runs at one constant speed. | Blank Chip + repeater |
| Pulse | Alternates bursts of full speed with slow stretches. | Blank Chip + repeater + redstone torch |
| Ramp | Starts slow and speeds up to full speed in steps. | Blank Chip + repeater + redstone |
Steady
Slow-down 1 is full speed; 4 is a quarter of it.
| Setting | Default | Range |
|---|---|---|
| Slow-down | 1 | 1–4 |
Pulse
Full speed for the fast stretch, then the slow divisor for the slow stretch, over and over.
| Setting | Default | Range |
|---|---|---|
| Fast (ticks) | 60 | 20–200 |
| Slow (ticks) | 60 | 20–200 |
| Slow divisor | 2 | 2–4 |
Ramp
Starts at the start divisor and steps one closer to full speed at every interval, until it reaches full speed.
| Setting | Default | Range |
|---|---|---|
| Start divisor | 2 | 1–4 |
| Every (seconds) | 20 | 5–120 |