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Operating Charges (optional)

A server running NeroEconomy (0.3.0 or later) can make NeroTech's processing machines cost credits to run. It is off by default, and NeroTech works exactly the same without NeroEconomy installed.

What is charged

  • Machines: the Ore Processor, Fabricator, Advanced Ore Processor, Advanced Fabricator and Chemical Processor.
  • Who pays: the machine's owner — the player who placed it. A machine with no owner is never charged. Owners are recorded only while charges (or opt-in pollution attribution) are enabled.
  • How: in advance, per batch of operations — never per tick. When an owned machine starts an operation and its paid batch is used up, it charges the owner machineOperationChargeCost credits for the next machineOperationChargeBatch operations (64 by default, one stack).
  • Where the credits go: the economy's Reserve. A machine never pays anyone; there is no way to earn credits from a machine.

When the charge is refused

If the owner cannot pay (not enough credits, the economy is frozen, too many requests at once, …) the machine idles and its Analytics status line turns to Unpaid, showing the economy's reason. It tries again every 30 seconds and resumes on its own once the charge goes through.

Server config

In config/nerotech.properties:

KeyDefaultMeaning
machineOperationChargeCost0Credits per batch; 0 turns charges off
machineOperationChargeBatch64Operations one payment covers

Privacy

The owner's UUID is used only to take the charge, is never logged with an amount and is never sent to other players' clients. Erasing a player's data removes them as owner of every machine. The full notice is PRIVACY.md in the source repository.

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