本页面尚未翻译成简体中文,因此以英文显示。 英文版本

Modules: Control

The Control slot decides how the arcade buttons turn into movement and actions. One chip. Empty means Four-way. Ingredient: lever. All slots

The arcade buttons are the pad (W A S D by default), A (Space), B (Left Shift) and the aim keys (arrow keys). Rebind them under Controls → NeroArcade. The HUD's key legend always names the keys you bound.

ChipWhat it doesRecipe (shapeless)
Four-way (default)Up, down, left and right to move, plus the A and B buttons.Blank Chip + lever
One buttonOne action button and one alternate; the pawn moves on its own.Blank Chip + lever + stone button
Twin stickMove with the pad, aim with the stick, fire with A.Blank Chip + lever + lever
Two-wayLeft and right (or up and down) plus two buttons.Blank Chip + lever + rail

Four-way

The pad moves the pawn; the last direction pressed wins unless diagonals are on.

SettingDefaultRange
Diagonalsoffon (8 directions), off (4 directions)

One button

The pad does nothing; only A and B count, and the pawn moves on its own. What A and B do depends on the pawn (for example a Cursor reverses on A and stops on B; a Serpent turns left on A and right on B; a Runner hops on A).

SettingDefaultRange
Holdoffon (holding a button keeps acting), off (each press acts once)

Twin stick

The pad moves in eight directions; the aim keys point the shot; A fires. Only a pawn that can fire (the Ship) uses the aim; with any other pawn the bench warns that aim is ignored.

SettingDefaultRange
AimEight-wayEight-way, Free

Two-way

Movement on one axis only, plus A and B. A free-moving pawn then moves on that axis too (the bench warns).

SettingDefaultRange
AxisHorizontalHorizontal (left-right), Vertical (up-down)

在所有 Nero 模组百科中搜索。百科内容目前为英文。