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Telemetry (anonymous crash reporting)

NeroQuests sends anonymous crash reports so bugs get fixed without anyone having to file a report by hand. It is on by default and opt-out: it is disclosed here and in PRIVACY.md, and you can turn it off with telemetryEnabled=false.

Reports go to Sentry, on EU ingest servers.

How to opt out

Set this in config/neroquests.properties (created on first launch):

telemetryEnabled=false

Restart the game. That silences everything — including the developer's own dev runs.

The setting is client-local: it is not server-authoritative, so a server you join can never switch your crash reporting on or off. Every other NeroQuests config value the server does dictate; this one is yours.

What is sent

Only when NeroQuests itself is involved in the failure — a report is dropped unless its stack trace touches za.co.neroland.neroquests. Crashes from other mods are never sent.

  • the error's type and stack frames (class, method, file name, line) — never the error message, and no file paths
  • version strings: NeroQuests, Minecraft, your loader (Fabric / Forge / NeoForge), OS, Java
  • the ids and versions of your other installed mods (public manifest values), to spot mod conflicts
  • NeroQuests' own config values (e.g. gateWritesEnabled)
  • for a failed /neroquests command, the subcommand name (never its arguments)
  • one anonymous session record per launch (start, end, whether it ended in an error)

If a fatal log line mentions NeroQuests without an error attached, only the fact that it happened is sent; its text is replaced by a fixed placeholder. No breadcrumbs and no performance/timing traces are collected.

What is never sent

  • your IP address
  • your username, player UUID, or any player identity
  • your machine's hostname or OS account name (file paths are removed; error and log messages are never sent)
  • world name, seed, coordinates, or chat
  • your quest progress — none of the data described in PRIVACY.md "What is stored" ever leaves your machine

Volume

Identical errors are reported once per game session, and no more than 10 reports are sent in a session at all.

See also

  • PRIVACY.md — full data-protection statement (POPIA / GDPR), including quest-progress storage, erasure and retention
  • Home

在所有 Nero 模组百科中搜索。百科内容目前为英文。