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Sibling chapters

Other Neroland mods ship their own chapter of quests inside their jar, as plain data files. NeroQuests reads them like any other quest pack (see Shipping a quest pack). There is no dependency either way: each chapter appears in the quest book only while its mod is installed, and each mod works without NeroQuests.

Which chapter comes with which mod

ModChapterQuestsWorld questsShown when
NerospaceStarfarer's Log150Nerospace is installed
NerotechIndustrial Record142Nerotech is installed
NeroPowerReactor Log100NeroPower is installed
NeroLogisticsSupply Lines120NeroLogistics is installed
NeroEconomyTrader's Ledger123NeroEconomy is installed
NeroColoniesColony Chronicle127NeroColonies is installed; quests appear once your first colony is established
NeroCreaturesBestiary111NeroCreatures is installed; quests appear once you have reached orbit
NeroAgricultureField Ledger100NeroAgriculture is installed; the four tier quests appear as each tier unlocks
NeroDecorArchitect110NeroDecor is installed
NeroFactionsStanding Among the Stars102NeroFactions is installed; each faction's inner-circle quest appears when you reach it
NeroNotesResonance94NeroNotes is installed

World quests ("scope": "server") are shared by everyone on the server, like a world log: they complete once for the world and reward every player who could take part at that moment (see Rewards).

How they behave

  • Read-only. A mod's chapter cannot be changed with the in-game editor; in edit mode it shows a padlock with "Provided by mod name — cannot be edited". Server operators can still override or replace pack files with a datapack of the same namespace.
  • Own namespace only. A pack quest depends only on quests of its own mod or on the built-in story line, never on another mod's pack, so installing or removing one mod never breaks another chapter.
  • Colony Chronicle also holds Breathing Room, Full Larder and Settled Ground, which were part of The Space Race before 0.4.0. Progress on them is carried over automatically (see the changelog's Migration notes).
  • A quest that listens for an event its mod does not send yet simply waits; it never completes for free.
  • /neroquests reload-check lists how many quests each installed pack loaded and names any file that was dropped, with the rule it broke.

Removing a mod

Removing a mod removes its chapter from the book. Progress on its quests stays in the world's quest data (like any quest that is not loaded) and comes back if the mod is installed again; it is pruned by the normal retention settings (see Data storage).

在所有 Nero 模组百科中搜索。百科内容目前为英文。