本页面尚未翻译成简体中文,因此以英文显示。 英文版本

Luminous Collection

NeroDecor's signature set (added in 0.4.0): fourteen blocks and three slabs built in the same black-and-blue language as the hull and panel families, but made to come alive. They glow at night, animate, join into seamless surfaces and, now and then, make a quiet sound.

Every Luminous block is model-only: no block entities, no ticking. The glow is a vanilla model light-emission layer, the effects run on the client's normal display tick, and the connected edges are plain blockstate properties. Large builds stay cheap.

The blocks

BlockLightGlows at nightEffectConnectsSound
Circuit Plating4Teal traces, light packets racing along themAnimatedSeamless bezelSoft data chirps
Holo-Grid Floor6Cyan grid that breathes, with a slow scan lineAnimatedSeamless bezel—
Starfield Panel3Twinkling stars over a violet-teal nebulaStar motes drift off the faceSeamless bezel—
Data Stream Panel5Glyph columns cascading downwardsAnimated, flows across stacked panelsSeamless bezelLow data chirps
Aurora Glass7Whole pane, softlyDrifting aurora curtainsSeamless bezel, hides inner faces—
Lumen Panel15Whole face, cool whiteSoft light field for ceilingsSeamless bezel—
Void Rift8Three-armed vortexPortal specks drawn into it—Deep, slow hum
Void Crystal Lattice6Fracture linesShimmer sweep, sparkles, lilac glints—Crystal chimes
Capacitor Bank7Charge in three cells, status LEDsCells fill and drain out of phase—Charging whine
Xenobloom6Bioluminescent coloniesColonies pulse; glowing spores rise——
Ion Vent5Ion-blue glow between the louvresWisps and sparks rise from the top—Gentle hiss
Plasma Conduit10Plasma corePlasma flows along the tube; sparksAlong its axisElectric crackle
Starsteel Pillar3Teal inset channel, end emblemChannel pulsesAlong its axis—
Fusion Lamp0 / 15Caged plasma core when poweredCore breathes; motes rise—Power-up, power-down, low hum

Slabs: Circuit Plating Slab, Holo-Grid Floor Slab and Lumen Panel Slab (the lumen slab is a flush ceiling light).

How the connected textures work

The six connected surfaces (circuit, holo-grid, starfield, data stream, aurora glass, lumen) draw a thin bevelled bezel only along edges whose neighbour is not the same block. Place them in a wall, floor or ceiling and the inner seams disappear, leaving one large framed panel. This uses vanilla multipart blockstates, so it works on every loader and needs no extra mod.

Pillars (plasma conduit, starsteel pillar) place along the axis you click, like logs. A stacked run loses its inner collars and reads as one continuous column, capped at both ends.

Fusion Lamp

Works like a redstone lamp: it lights instantly when powered and switches off four ticks after the signal goes. Lighting it plays a soft rising tone and switching it off a falling one; while lit it hums very quietly.

Keeping it subtle

  • Each ambient sound has a shared cooldown, so a wall of two hundred circuit plates chirps no more often than a single plate would. Volumes are low and the sounds were designed without harsh highs.
  • Light levels are moderate except for the two real light sources (Fusion Lamp, Lumen Panel).
  • Animations are slow loops (2 to 5 seconds) with no strobing.
  • Two client-side config switches turn the ambience off (see below).

Config

In the nerodecor config (Neroland Core's config manager, reload with /neroland config reload):

KeyDefaultEffect
ambientParticlestrueStar motes, rift specks, sparks, glints, spores and vent wisps. Client-side.
ambientSoundstrueChirps, hums, chimes, crackles, hiss. Client-side.

Recipes

All cheap, vanilla or Neroland Core ingredients only, and no progression gate.

BlockRecipeMakes
Circuit Plating8 Nero Alloy Hull around Redstone Dust8
Holo-Grid Floor8 Starsteel Panel around Prismarine Crystals8
Starfield Panel8 Void Crystal Hull around Glowstone Dust8
Data Stream Panel8 Nero Alloy Panel around Lapis Lazuli8
Aurora Glass8 Plasma Glass (NeroDecor) around an Amethyst Shard8
Lumen Panel8 Glass around a Glowstone block8
Void Rift2 Void Crystal Shards + Ender Pearl + Obsidian (shapeless)2
Void Crystal LatticeVoid Crystal Shards and Amethyst Shards in a 2×2 checker4
Capacitor BankStarsteel Panels, Redstone and a Plasma Glass block2
Xenobloom4 Cobbled Deepslate + Glow Berries (shapeless)4
Ion VentIron Bars around a Nero Alloy Panel (X shape)4
Plasma ConduitStarsteel Ingot, Plasma Glass block, Starsteel Ingot (column)4
Starsteel Pillar2 Starsteel Hull (column), or 1 Starsteel Hull in a stonecutter2 / 1
Fusion Lamp4 Starsteel Panels around a Redstone Lamp1
Slabs3 in a row, or the stonecutter6 / 2

For builders

  • Operations room: Data Stream Panel walls, Holo-Grid Floor, a Capacitor Bank row and Lumen Panel Slabs overhead.
  • Observation deck: Starfield Panel on the ceiling, Aurora Glass windows, Starsteel Pillars.
  • Engine bay: Plasma Conduit runs along the walls, Ion Vents in the floor, Circuit Plating.
  • Xeno-lab: Xenobloom planters, a Void Crystal Lattice feature wall and one Void Rift as a centrepiece.

In creative, /nerodecor gallery now adds a Luminous row behind the paint swatches: each connected surface as a 3×3 wall (so the seamless bezel shows), both pillars as linked 3-high columns, the Fusion Lamp lit on a redstone block, and the other Luminous blocks and slabs on a plinth. /nerodecor gallery clear removes it with the rest of the gallery.

For contributors

  • Blocks: registry/LuminousBlocks.java; classes in content/block/ (GlowDecorBlock, ConnectedGlowBlock, DecorPillarBlock, FusionLampBlock); ambience in content/fx/AmbientFx.
  • Sounds: registry/ModSounds.java, audio synthesised by tools/gen_sounds.py (no samples).
  • Textures: tools/gen_luminous.py (deterministic; --check for drift, --preview for a contact sheet). JSON: the LUMINOUS spec in tools/gen_resources.py. All run via ./gradlew genAssets.

在所有 Nero 模组百科中搜索。百科内容目前为英文。