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Commands

Everything NeroEvents does from the chat box goes through /neroevents. list, status, vote, claim, rewards and privacy are open to every player; everything else needs operator permission (level 2, the same as /gamemode). Replies go only to the person who typed the command.

An <instance> is the short, 8-character id an event gets when it is scheduled (for example 3f9a2c1d). /neroevents status shows it, tab completion suggests it, and any unambiguous prefix works. It is a random id and says nothing about any player.

CommandWhoWhat it does
/neroevents listEveryoneLists every loaded event with its category, severity, whether it is enabled and its weight. Operators also see whether each one could fire right now, and how many definitions were skipped at load.
/neroevents statusEveryoneShows the consent mode, the population band, the calm window, running events with their countdowns, and open vote counts. Operators also see when the next automatic roll is, cooldowns, weight overrides, engine timings and the health of every protection source.
/neroevents vote yesEveryoneVotes yes on the one open vote. If more than one vote is open, add the event's id.
/neroevents vote noEveryoneVotes no on the one open vote.
/neroevents vote yes <instance>EveryoneVotes yes on that event. Voting again changes your vote.
/neroevents vote no <instance>EveryoneVotes no on that event.
/neroevents claimEveryoneMoves the items and XP waiting in your reward crate into your inventory. What does not fit stays in the crate for next time; nothing is ever dropped on the ground.
/neroevents rewardsEveryoneYour own recent event rewards (credits, XP and items, up to the last 10) and how many reward stacks are waiting in your crate. Nobody else's rewards are ever shown.
/neroevents privacy optoutEveryoneStops NeroEvents storing reward history under your player id. You are still rewarded; see Privacy.
/neroevents privacy optinEveryoneTurns stored reward history back on.
/neroevents privacy statusEveryoneShows what NeroEvents keeps about you and for how long.
/neroevents privacy exportEveryoneWrites everything NeroEvents holds about you to a file in the world folder (ask the server operator for it). Once a minute at most.
/neroevents preview <definition>OperatorsA dry run: every scheduling rule with a tick or a cross, the dimensions it could use, a sample anchor (or which protection refused one), whether it would open a vote, and load warnings. Changes nothing.
/neroevents start <definition>OperatorsStarts an event now in your dimension (the overworld from the console). Skips the weight, cooldown, calm window, caps and conditions, never opens a vote, but still obeys the kill switches and protection.
/neroevents start <definition> <dimension>OperatorsThe same, in that dimension.
/neroevents start <definition> <dimension> <anchor>OperatorsThe same, at that position. The position is still protection-checked; a refusal names the protection that said no.
/neroevents cancel <instance>OperatorsCalls off an event in any phase and cleans up after it.
/neroevents skipOperatorsCalls off every event that has not started yet. Running events are left alone.
/neroevents skip <instance>OperatorsCalls off that event if it has not started yet (use cancel once it has).
/neroevents reweight <definition> <weight>OperatorsOverrides how often the scheduler picks that event (0 to 1000; 0 means only start can fire it). Saved with the world.
/neroevents reweight <definition> resetOperatorsRemoves the override.
/neroevents zones add <name> <from> <to>OperatorsAdds an exclusion zone between two column positions in your dimension. Names use a-z, 0-9, _ and -.
/neroevents zones add <name> <from> <to> <dimension>OperatorsThe same, in that dimension.
/neroevents zones remove <name>OperatorsRemoves a zone added by command (zones from the config file are edited there).
/neroevents zones exclusionsOperatorsLists every exclusion zone; zones from the config file are marked (config).
/neroevents budgetOperatorsToday's (UTC) event reward budget: the daily allowance, what has been spent, what is left and how many events have paid out today.
/neroevents galleryOperatorsCreative mode only, in a test world: builds the whole showcase north of you — every block and entity exhibit plus one station per event type showing it in action (a pod landing, a meteor striking a crater, debris crashing onto a wreck, a war beacon being captured, display-only raiders and a boss arena, four storm posts with a storm preview, a market board) and a demo HUD/console that cycles through every severity, for you only. Replaces the blocks in its footprint; removes loose dropped items within 64 blocks. Nothing it shows is a real event: nothing is paid, recorded or sent to another mod. The whole footprint is checked against the protection rules first; inside the spawn-protection radius or a claim it is refused and says which rule refused it, which is intended. See the gallery.
/neroevents gallery exhibitsOperatorsOnly the static exhibit rows (blocks, pods, war beacon, hanging meteors and debris).
/neroevents gallery eventsOperatorsOnly the event stations, the wreck yard and the demo HUD/console.
/neroevents gallery stressOperatorsThe showcase plus 40 meteors, 10 pods and an ion storm preview in view: the renderer-budget scene. Read the numbers with /nsevrender after ten seconds.
/neroevents gallery storm <storm>OperatorsPins the storm preview (solar, dust, ion, cryo) or turns it off. A preview is sky, fog, particles and sound on your own screen only: no drain, no effects, no other player sees it.
/neroevents gallery cue <station>OperatorsReplays one station at its photo moment (supply_drop, meteor_shower, debris_crash, faction_war), pins a demo HUD scene (hud_info, hud_reward, hud_hazard, hud_combat, hud_war) or opens the demo console (console).
/neroevents gallery clearOperatorsStand where you ran gallery: takes everything down (blocks to air, only the gallery's own entities) and ends the demo.

neroevents:debug_marker is a built-in test event for operators: it places nothing, changes nothing and simply runs through countdown, start and finish. /neroevents start neroevents:debug_marker is a quick way to check that events work on a server.

Client-only helpers

These are typed into your own game, not the server's command list. The capture sends ordinary operator commands for you (tp, gamerule, time, weather, kill, /neroevents gallery), so it needs operator permission and creative mode; /nsevrender needs neither.

  • /nsevgallery capture [time] — re-shoots the gallery: pins the time (day, noon, night, midnight or a tick count; default night) and stops the weather and the day cycle (advance_time and advance_weather off), rebuilds /neroevents gallery where you stand, removes the labels and loose items, then takes a fixed list of screenshots into screenshots/neroevents/: every exhibit, every station at its photo moment (it sends the gallery cue and gallery storm commands itself), the four storm previews, every demo HUD scene and every console tab. The HUD is hidden except in the HUD and storm shots. Because it changes game rules and replaces blocks, use a test world.

  • /nsevgallery capture stress [time] — the same over /neroevents gallery stress: a hero shot and the renderer-budget frame, after which the /nsevrender numbers go to chat and to screenshots/neroevents/stress_budget.txt.

  • /nsevgallery capture shot <name> — one screenshot of the current view, HUD hidden.

    The screenshots stay on your computer. Other players are not hidden: if anyone else is in the world, their name tag and skin can appear in a frame, and the capture says so in chat. A player's name is personal data, and a published image cannot be taken back, so look at every capture for other players' names before you add it to the repository's gallery. Best of all, capture in a world where nobody else is online.

  • /nsevrender — how many meteors, pods, debris and war beacons were drawn per frame, how long their renderers took, the frame time and the effect particles spawned (averaged over the last 200 frames). /nsevrender reset starts the count again.

在所有 Nero 模组百科中搜索。百科内容目前为英文。