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  <title>NerolandMC — mod releases</title>
  <link>https://nerolandmc.net/</link>
  <atom:link href="https://nerolandmc.net/feed.xml" rel="self" type="application/rss+xml" />
  <description>New versions of the Neroland sci-fi Minecraft mods for NeoForge, Forge and Fabric, with each release's changelog.</description>
  <language>en</language>
  <lastBuildDate>Sat, 07 Nov 2026 00:00:00 GMT</lastBuildDate>
  <ttl>360</ttl>
  <image>
    <url>https://nerolandmc.net/icon-512.png</url>
    <title>NerolandMC</title>
    <link>https://nerolandmc.net/</link>
  </image>
<item>
  <title>NeroLogistics 0.7.3-beta.1</title>
  <link>https://nerolandmc.net/mods/nerologistics/</link>
  <guid isPermaLink="false">nerologistics@0.7.3-beta.1</guid>
  <pubDate>Sat, 07 Nov 2026 00:00:00 GMT</pubDate>
  <category>Industry</category>
  <description>NeroLogistics 0.7.3-beta.1 — The automation brain of Neroland — storage networks, ducts, drones, trains and rocket cargo routes.</description>
  <content:encoded><![CDATA[<p>The automation brain of Neroland — storage networks, ducts, drones, trains and rocket cargo routes.</p><p>Build-only release so 0.7.2-beta.1 can actually ship. Existing worlds load unchanged.</p>
<h3 id="fixed">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed">#</a></h3>
<ul>
<li><strong>Release builds failed before compiling.</strong> NeroLogistics was built against Nerospace 2.0.1, a
version that was never published, so the release workflow could not download it and stopped. It
now builds against Nerospace <strong>2.0.0-beta.1</strong>, the current published release, which has the same
rocket-cargo API. 0.7.1-beta.1 and 0.7.2-beta.1 never reached players for this reason; this is
the first release that carries their changes, including the Storage Terminal search fix.</li>
</ul>
<h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>The optional Nerospace integration now accepts Nerospace <strong>2.0.0-beta.1</strong> or later (was 2.0.1).</li>
</ul><p><a href="https://nerolandmc.net/mods/nerologistics/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>Neroland Core 1.17.4</title>
  <link>https://nerolandmc.net/mods/neroland-core/</link>
  <guid isPermaLink="false">neroland-core@1.17.4</guid>
  <pubDate>Fri, 06 Nov 2026 00:00:00 GMT</pubDate>
  <category>Foundation</category>
  <description>Neroland Core 1.17.4 — The shared backbone every Nero mod builds on — materials, energy, config, gates and the link API.</description>
  <content:encoded><![CDATA[<p>The shared backbone every Nero mod builds on — materials, energy, config, gates and the link API.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Report erasure and backup failures, retain failed records for retry during retention sweeps, and document world data handling. Allow translations to fall back to English while preserving placeholder checks.</li>
</ul><p><a href="https://nerolandmc.net/mods/neroland-core/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroArcade 0.2.3-beta.1</title>
  <link>https://nerolandmc.net/mods/neroarcade/</link>
  <guid isPermaLink="false">neroarcade@0.2.3-beta.1</guid>
  <pubDate>Fri, 06 Nov 2026 00:00:00 GMT</pubDate>
  <category>Life &amp; Style</category>
  <description>NeroArcade 0.2.3-beta.1 — Build your own mini games from swappable chips, share them on cartridges and play them on arcade cabinets.</description>
  <content:encoded><![CDATA[<p>Build your own mini games from swappable chips, share them on cartridges and play them on arcade cabinets.</p><h3 id="fixed">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed">#</a></h3>
<ul>
<li><strong>Forge 1.21.1 crash on launch (<code>NoClassDefFoundError: AddGuiOverlayLayersEvent</code>).</strong> The Forge jars accepted
any Forge build of the same major, but the HUD layer uses an event Forge added in 52.1.2, so Forge 52.1.0 and
52.1.1 crashed while constructing the mod. Each Forge jar now requires at least the Forge build it was compiled
against (1.21.1: Forge 52.1.20 or later), so an older Forge shows a clear "update Forge" message instead.</li>
</ul><p><a href="https://nerolandmc.net/mods/neroarcade/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>Nerospace 2.0.0-beta.1</title>
  <link>https://nerolandmc.net/mods/nerospace/</link>
  <guid isPermaLink="false">nerospace@2.0.0-beta.1</guid>
  <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
  <category>Space &amp; Worlds</category>
  <description>Nerospace 2.0.0-beta.1 — Mine alien ore, build rockets, found stations — then terraform a dead world until it rains.</description>
  <content:encoded><![CDATA[<p>Mine alien ore, build rockets, found stations — then terraform a dead world until it rains.</p><p>The first 2.0 beta combines the planets and stations rework with the subsequent compatibility and visual changes. It is a test build: planet performance and sky rendering still need work, and Nyxara auroras are not currently visible in the NeoForge 26.3 client. Back up worlds before testing.</p>
<h3 id="added">Added<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#added">#</a></h3>
<ul>
<li>
<p><strong>Richer planet skies</strong> (the NeoForge 26.3 renderer is still being verified). Folding, drifting <strong>aurora curtains</strong> with
scrolling rays on Glacira (green to teal, with a rose fringe in diamond dust), over Nyxara's Nightside (violet and
cyan) and, for about a minute after a dust storm clears, faintly over Mars; a pink spore shimmer round the
Greenxertz horizon during a bloom. Set pieces: Earth on Luna with a blue rim, true phases and city lights on its
night side; Mars' <strong>blue sunset</strong> and Phobos and Deimos with phases; Cindara's eclipse <strong>corona and diamond ring</strong>;
Glacira's 22° halo and sun dogs; Nyxara's flare ray fans, a
crystal-refracted arc in the band and two nebulae; the station's homeworld below to the east, its night side dark
with city lights that fade as it turns to day, the sun rising through its rim. Everywhere: natural-colour stars
(smaller, twinkling where there is air), shooting stars, a softer horizon gradient, and weather that fades in and
out instead of popping. New client settings <code>sky.aurora</code>, <code>sky.shootingStars</code> and <code>sky.quality</code> (<code>full</code> / <code>lite</code>).</p>
</li>
<li>
<p><code>/nerospace gallery sky</code> (operators): holds a world's sky in a showcase state for screenshots. <code>gallery sky</code> lists
every world and its states; <code>gallery sky &#x3C;planet> &#x3C;state></code> sets that world's clock to the state's time and holds it,
and starts its weather at full strength or clears it, for everyone on that world at once; add <code>here</code> to be moved to
a viewing spot on that world; <code>gallery sky reset [&#x3C;planet>]</code> lets the clock run again and clears the weather. Tab
completion offers only the chosen world's states (for example <code>earthrise</code> on Luna, <code>dust_storm</code> and <code>blue_sunset</code> on
Mars, <code>eclipse</code> on Cindara, <code>aurora</code> on Glacira, <code>galaxy_side</code> and <code>flare</code> on Nyxara, <code>planet_night</code> on the station).</p>
</li>
<li>
<p><strong>Nyxara is now a glassy crystal world.</strong> Each region floors with its own crystal over Nyx Stone (stone shows on
cliffs): sun-bleached <strong>Sunglass Crystal</strong> with <strong>Crazed Crystal</strong> patches and loose <strong>Shard Drift</strong> on the Dayside;
violet <strong>Twilight Crystal</strong> with <strong>Rose Crystal</strong>, <strong>Crystal Spire</strong> forests (some tipped with a <strong>Nyx Prism</strong>),
<strong>Nyx Crystal Clusters</strong> and geode hollows with <strong>Budding Nyx Crystal</strong> in the Twilight Band; dark <strong>Smoke Crystal</strong>
and flat <strong>Mirror Crystal</strong> lakes on the Nightside. Eleven new blocks and the <strong>Crystal Shard</strong>, each with its own
trick: Sunglass overhead lowers ambient radiation by one, Crazed Crystal shatters under a fall from 3+ blocks (and
halves the fall damage), Shard Drift cuts bare feet, Twilight Crystal glows with the sky light it soaks up, Rose
Crystal lights up where you walk, Smoke Crystal silences footsteps and vibrations, Mirror Crystal glows under the
Nightside sky, Budding Nyx Crystal grows clusters (faster in a flare), a full cluster gives a pickaxe two shards
(one by hand), spires chime when struck, and a Nyx Prism blazes in a flare and casts a beam that doubles the flare's
radiation bump. Recipes: 4 Crystal Shards make a Twilight Crystal; 8 shards around a Voidglass make a Nyx Prism; 2
shards and a glass block make 2 Mirror Crystals. Crystal Shards carry the Neroland Core materials slot highlight.
Nyxara crystal blocks and clusters have translucent facets; Void Crystal pulses gently and Smoke and Mirror Crystal
highlights animate. Ore rates, the Twilight Band,
Duskborn villages and Dawnband flares are unchanged. Italian and Chinese names are provisional.</p>
</li>
<li>
<p><strong>Sleep through a planet's night.</strong> On Luna, Mars, Cindara and Glacira a bed works in the planet's own night; once
enough players on that world are asleep (the <code>players_sleeping_percentage</code> game rule, counted per world) its clock
jumps to sunrise and the day count goes up by one. On Nyxara you can sleep only on the Nightside (you rest, nothing
is skipped: the sun never moves); the band and the Dayside refuse. The station never sleeps. Every bed still sets
your respawn point and none explodes. Greenxertz keeps the Overworld's own night skip. Sleeping never ends planet
weather, a frozen clock (<code>/nerospace clock freeze</code>, <code>/nerospace gallery sky</code>) lets you rest without skipping the
night, and vanilla's <code>advance_time</code> rule has no say on a planet. Italian and Chinese messages are provisional.</p>
</li>
</ul>
<h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>The world fog on planets now follows the sky: time of day, weather, the eclipse and (on Nyxara) where you stand, on
every loader and Minecraft version (before, only the 26.3 NeoForge sky followed it); with Night Vision the usual
brightened fog stays. Ambient particles and weather sounds now ease in and out with the sky.
<code>/nerospace gallery sky ... here</code> faces each set piece.</li>
<li><code>/nerospace clock &#x3C;planet> set</code> now always moves a planet's clock forward to the next time it reads that phase
(setting an earlier phase starts the next day) instead of sometimes back into the same day.</li>
<li>The wiki now says where open water freezes (Luna, Mars, Glacira, the Nyxara Nightside and the station) and what
that does to sugar cane farms.</li>
</ul>
<h3 id="compatibility-and-publishing-updates">Compatibility and publishing updates<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#compatibility-and-publishing-updates">#</a></h3>
<h4 id="changed-1">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed-1">#</a></h4>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul>
<h4 id="fixed">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed">#</a></h4>
<ul>
<li><strong>Minecraft 1.21.x</strong>: the planets and the station now load on every 1.21.x build (their world data is converted to
each version's format when the mod is built), and the radiation-lining upgrades for oxygen suits now load on 1.21.1
and 1.21.4.</li>
<li>Planet skies on Minecraft 1.21.1 to 1.21.10 are simpler, because those versions can't show everything: each planet
keeps its sky and fog colours and its fixed sun position, but sunrise colours, star brightness and cloud colours are
the game's defaults (clouds are white on 1.21.1–1.21.5 and disabled on 1.21.8 and later),
Nyxara's moon sits opposite its sun, and the station's sky uses the game's default colour. On 1.21.11 only the
faint Greenxertz ambient light tint is missing.</li>
</ul>
<h3 id="planets-and-stations">Planets and stations<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#planets-and-stations">#</a></h3>
<p>The planets and stations update: three new worlds (Luna, Mars and Nyxara), every world rebuilt with its own blocks,
ores, biomes, sky, clock, weather and terraforming, and orbital stations that grow into habitats. See the wiki page
<em>Upgrading to 2.0</em> before updating a 1.x world. Nerospace 2.0 also runs on Minecraft 1.21.x.</p>
<h4 id="compatibility">Compatibility<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#compatibility">#</a></h4>
<ul>
<li><strong>The alpha is intended to preserve existing worlds, but migration still needs runtime verification.</strong> Every block, item,
dimension and saved-data id from 1.6.0 keeps its id; saved stations, pads, rockets, terraformers,
oxygen fields, routes, Star Guide progress and config files load unchanged. Back up your world before
upgrading, as always.</li>
<li><strong>Requires Neroland Core 1.17.0 or newer.</strong> Client and server must run the same Nerospace version: 2.0 adds
network messages and Rocket screen data that a 1.x client does not understand.</li>
<li><strong>Old terrain is never rewritten.</strong> Chunks already generated on Greenxertz, Cindara and Glacira keep their terrain;
only newly generated chunks use the new worldgen, so a visible seam between old and new terrain is expected.
Greenxertz and Glacira keep their 1.x terrain shape so the land lines up across the seam; new Cindara land has its
own shape.</li>
<li><strong>Greenxertz keeps its real day/night cycle.</strong> Its new dimension type is an exact copy of the Overworld's: days
still last 20 minutes, beds still skip the night, raids still come after dark and mobs still spawn by real
darkness. Nerosteel and Xertz Quartz generate at the same rate as before, and existing villages, Village Cores,
oxygen fields and pads carry on unchanged. Hamlets, Ruins and Mega-Cities keep generating where they always did.</li>
<li><strong>Rockets:</strong> destination numbers are append-only (Luna, Mars and Nyxara take 5, 6 and 7), every rocket tier keeps
its 1.x destinations and its 1.x default selection, and a rocket saved mid-flight still lands where it was going.
Tiers only gain destinations: each tier now also reaches every destination of the tiers below it.
A rocket saved in 1.6.0 on its way to found a new station is honoured once without a charter.</li>
<li><strong>Landing pads</strong> registered in 1.6.0 load as launch pads and learn their centre and front the first time a rocket
lands on them (their position never changes). Rocket and pad saves only gain optional fields.</li>
<li><strong>Stations:</strong> every 1.6.0 station loads as a <strong>Waystation</strong> with no members, no modules and its owner unchanged.
The original room is recorded as the module "Core (original)" the first time it loads in 2.0, is never rebuilt or
touched, and gets breathable air if nothing already supplies it. A Waystation has one more route than before
(9), so every migrated station can hold one extra cargo route. Station saves only gain optional fields.</li>
<li><strong>Terraformers</strong> already running on Glacira carry on from their current stage exactly as before. Ground terraformed
before 2.0 keeps its old biome; only ground a Terraformer reaches from now on takes the new per-world biomes.
Permafrost only exists in newly generated land.</li>
<li><strong>Villagers keep their species:</strong> a villager from 1.6.0 stays Xertz, Ember-kin or Frostbound, and the Xertz trade
table and reputation tiers are unchanged. <strong>Village Cores no longer store the owner's name:</strong> a claimed core keeps
its owner, and the display name 1.x saved beside it is dropped the next time the core's chunk saves.</li>
<li><strong>Config:</strong> all 24 existing keys keep their names and defaults; new keys are added with safe defaults.</li>
<li><strong>New saved data</strong> (<code>nerospace:planet_clock</code>, <code>nerospace:planet_weather</code>, <code>nerospace:nyxara_band</code>) is per planet,
holds no player data and starts fresh on an upgraded world. Nyxara stores its Twilight Band width with the world, so
a later config edit never moves the band in an existing world.</li>
<li><strong>Erasure covers old and new data alike.</strong> <code>/neroland data eraseme</code> (and an operator's <code>/neroland data erase</code>)
still clears everything Nerospace kept in 1.x, and now also removes you from every station's member list and drops
your launch cooldown. A world saved by 1.6.0 needs nothing done to it.</li>
<li><strong>For mod authors:</strong> the public API only grows. <code>PlanetTraits</code> keeps its 1.x constructor and accessors and gains
archetype, temperature band, radiation, day length, sky profile, terraform target, villager culture and colony
profile; <code>Hazard</code> gains <code>RADIATION</code> at the end (treat unknown hazard names as "no hazard");
<code>NerospacePlanets.all()</code> keeps the 1.x order and appends the new worlds; <code>NerospacePlanets.hazardAt(level, pos)</code>
gives the hazard at an exact spot. <code>StationInfo</code> keeps its 1.x constructor and gains <code>stationClass()</code>;
<code>routeCapacity()</code> now follows the class (Waystation 9, Trade 10, Research and Industrial 8).</li>
</ul>
<h4 id="added-1">Added<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#added-1">#</a></h4>
<h4 id="minecraft-121x-builds">Minecraft 1.21.x builds<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#minecraft-121x-builds">#</a></h4>
<ul>
<li><strong>Nerospace now also ships for Minecraft 1.21.x</strong>, next to 26.1.2, 26.2 and 26.3: builds for Minecraft 1.21.1, 1.21.4,
1.21.5, 1.21.8 (also runs on 1.21.7), 1.21.10 (also runs on 1.21.9) and 1.21.11, each on NeoForge, Forge and Fabric.
These builds need Java 21 (the 26.x builds keep Java 25). Worlds, items and progression are the same as on 26.x.</li>
<li>On Minecraft 1.21.x a few optional extras are not available, because the mod or game feature they rely on does
not exist there:
<ul>
<li><strong>EMI recipe pages</strong> are not included on 1.21.4 to 1.21.11 (EMI has no build for these Minecraft versions).
JEI pages work.</li>
<li><strong>Fabric on 1.21.1 to 1.21.5</strong>: the oxygen gauge is shown, but vanilla's air bubbles are not hidden on airless worlds.</li>
</ul>
</li>
</ul>
<h4 id="new-worlds">New worlds<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#new-worlds">#</a></h4>
<ul>
<li><strong>Luna</strong> (Tier 1): a grey, airless moon with three regions (Lunar Highlands, Lunar Maria and Crater Field) and a
day of about 28 Overworld days.
<ul>
<li><strong>Regolith</strong> keeps your footprints until something disturbs them and puffs when you land on it.</li>
<li><strong>Lunar Basalt</strong>, the most blast-resistant stone in the mod; placed in Luna sunlight it slowly sinters into
<strong>Polished Lunar Basalt</strong> (also stonecuttable).</li>
<li><strong>Anorthosite</strong>: a 3×3 bed directly under a solar panel adds 25 % output.</li>
<li><strong>Crater Glass</strong>: sparkling translucent glass; a light source touching it shines one level brighter through it.</li>
<li><strong>Ilmenite Ore</strong> → Raw Ilmenite → <strong>Titanium Ingot</strong>; <strong>Helium-3 Pocket</strong> → Helium-3 Canister (mine it with Silk
Touch or next to a Gas Tank, or half of it leaks).</li>
<li>Something else, somewhere in the craters.</li>
</ul>
</li>
<li><strong>Mars</strong> (Tier 2): a cold desert world with a 24.6-hour sol and three biomes: Martian Dunes, Martian Canyons and the
Martian Polar Cap. No open water until you terraform it.
<ul>
<li><strong>Red Regolith</strong> drifts one block downwind during dust storms (capped per chunk; placed blocks never move).</li>
<li><strong>Martian Sandstone</strong> with four stonecutter <strong>Strata</strong> variants that follow the direction you place them.</li>
<li><strong>Hematite Ore</strong> (drops fly to you with an iron or better tool); Raw Hematite smelts into iron or crafts into
<strong>Rust Pigment</strong> (and red dye).</li>
<li><strong>Perchlorate Crust</strong> poisons anyone on it without sealed boots and drops Perchlorate Oxidiser.</li>
<li><strong>Dry Ice</strong> freezes adjacent water once and fumes away next to bright light; <strong>Basalt Column</strong> grows into a
pillar up to four blocks high.</li>
<li><strong>Dust Devil Pits</strong> release <strong>Dust Devils</strong> in dust storms: spinning vortices that toss loose items, never break
blocks or hurt players, and vanish when the storm ends.</li>
<li><strong>Rover Wrecks</strong> with salvage chests, each watched by a <strong>Salvage Drone</strong> that trades rover parts for Raw
Hematite (one price list for everyone, limited stock that restocks once a day, no record of who traded), and
<strong>Derelict Habitats</strong>. Mars has no villagers.</li>
</ul>
</li>
<li><strong>Nyxara</strong> (Tier 4, needs Deep Space progress before launch): a tidally locked world with the sun fixed on the
western horizon and a galaxy in the east. The land is split by longitude into a scorched <strong>Dayside</strong> (west), a
habitable <strong>Twilight Band</strong> around the landing point and a frozen <strong>Nightside</strong> (east). The band is 2 048 blocks wide
by default (<code>nyxara.twilightBandWidth</code>, 512–16 384).
<ul>
<li><strong>Nyx Stone</strong>: block light near it fades two levels faster (config <code>blocks.nyxStoneLightAbsorb</code>).</li>
<li><strong>Dawnband Stone</strong> glows during a flare and keeps the cold away within four blocks.</li>
<li><strong>Shadow Lichen</strong> creeps over dark Nightside caves and withers in a flare; shear it for Night Fibre.</li>
<li><strong>Void Crystal</strong> glows and bends beams (<code>#nerospace:beam_refractors</code>); <strong>Voidglass Ore</strong> → Voidglass →
<strong>Voidglass Lens</strong>.</li>
<li><strong>Gravity Shard Block</strong>: lifts anything in the column above it into a slow upward drift; breaks into nine Gravity
Shards.</li>
</ul>
</li>
<li><strong>Cindara</strong> gets its own terrain and three biomes: the Cindara Ash Wastes (the original biome), the <strong>Ember Plains</strong>
(lava pools, about 50 % more Cindrite) and the <strong>Sulfur Vents</strong>.
<ul>
<li><strong>Ashstone</strong> (mines instantly, drops Ash Dust), <strong>Ember-Cracked Ashstone</strong> (burns without heat-rated boots;
water quenches it), <strong>Basalt Spire</strong>, <strong>Magma Glass</strong> (glowing glass lava cannot destroy), <strong>Ash Layer</strong>.</li>
<li><strong>Sulfur Crust</strong>, the new ore: 2 to 4 Sulfur; two Sulfur and a coal or charcoal make two Gunpowder.</li>
<li>Cindrite keeps its old rate everywhere, and new Cindara land has the usual deep copper and iron ore veins.</li>
</ul>
</li>
<li><strong>Glacira</strong> gets its own terrain and three biomes: the Glacira Ice Plains (the original biome), the <strong>Methane
Shore</strong> and the <strong>Glacira Spires</strong>. Low gravity covers all three.
<ul>
<li><strong>Permafrost</strong> (only a Terraformer's final stage thaws it), <strong>Packed Cryo-Ice</strong> (never melts), <strong>Aurora Stone</strong>
(lights up only during Glacira's night), <strong>Frozen Geyser</strong> (launches you about seven blocks up, no fall damage).</li>
<li><strong>Frost Crystal Cluster</strong> grows one stage each time diamond dust ends; drops Frost Shards.</li>
<li><strong>Methane Ice</strong> explodes if a flame comes within two blocks (no block damage by default,
<code>blocks.methaneIceBreaksBlocks</code>); its Methane Crystals burn in the Combustion Generator (2 400 ticks) and make
torches.</li>
</ul>
</li>
<li><strong>Greenxertz</strong> gets its own surface and three biomes: the <strong>Greenxertz Canopy</strong> (the original biome), the
<strong>Fungal Depths</strong> and the <strong>Spore Marsh</strong>.
<ul>
<li><strong>Xertz Soil</strong>, <strong>Spore Moss</strong> (spreads over Xertz Soil; makes you queasy without a sealed helmet), <strong>Glowcap
Fungus</strong> (bone meal grows a <strong>Giant Glowcap</strong>), <strong>Bio-Bark Log</strong> (sleep near a stripped log to heal),
<strong>Xertz Vine</strong> (Xertz Fibre → string), <strong>Spore Pod</strong> and throwable <strong>Spore Bombs</strong>, <strong>Amber Sap Ore</strong>.</li>
</ul>
</li>
<li>Luna, Mars, Nyxara and Cindara each have their own terrain shape: their hills no longer line up with the
Overworld's (or each other's).</li>
<li><strong>Planets creative tab:</strong> every planet's blocks and drops, planet by planet (Luna, Mars, Cindara, Glacira,
Greenxertz, then Nyxara); machines stay in the main tab.</li>
</ul>
<h4 id="clocks-weather-and-skies">Clocks, weather and skies<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#clocks-weather-and-skies">#</a></h4>
<ul>
<li><strong>Planet clocks.</strong> Every planet has its own day: Luna about 28 Overworld days, Mars a 24.6-hour sol, Cindara two
days with an eclipse, Glacira three days with long twilights; Nyxara and the station are fixed. Greenxertz keeps its
real day. Clocks drive the sky, the HUD and solar panels; they never change block or sky light. Operators:
<code>/nerospace clock &#x3C;planet> [get|set &#x3C;phase>|freeze|thaw]</code>; config <code>clock.enabled</code>.</li>
<li><strong>Planet weather.</strong> Dust storms on Mars (radiation outdoors, dimmer sun, drifting regolith, dust devils), ash fall
on Cindara (ash layers and ember strikes, at most one near each player every five seconds,
<code>weather.emberStrikeIntervalTicks</code>), diamond dust on Glacira (freezes exposed water, grows frost crystals), spore
blooms on Greenxertz (nausea outside a full suit or oxygen field) and flares on Nyxara (radiation, glowing Dawnband
Stone, withering lichen). Luna and the station stay clear. Weather is decided by the server and keeps running on
loaded planets with nobody there. Operators: <code>/nerospace weather &#x3C;planet> [get|start [intensity]|clear]</code>. Config:
<code>weather.enabled</code>, <code>weather.frequencyMultiplier</code>, <code>weather.durationMultiplier</code>, <code>weather.particleBudget</code> and
<code>weather.&#x3C;planet>.enabled</code>.</li>
<li><strong>Planet skies.</strong> Earth rising over Luna, the butterscotch Martian day with a blue sunset and Phobos racing across
it, Cindara's red giant and its eclipse, Glacira's pale sun, two moons and auroras, Greenxertz's twin suns, Nyxara's
pinned sunset on one side and a galaxy on the other, and the homeworld turning below your station. Full skies are
drawn on NeoForge for Minecraft 26.3; every other version shows each world's sky colours.</li>
<li><strong>Particles and ambience.</strong> Dust, ash, spores, diamond dust, embers and nebula motes drift around you under open
sky and thicken in storms (client settings <code>particles.*</code>). Each planet and the station has its own ambient sound,
with weather loops and a flare chime.</li>
</ul>
<h4 id="hazards-and-the-rad-lining">Hazards and the Rad Lining<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#hazards-and-the-rad-lining">#</a></h4>
<ul>
<li><strong>Radiation</strong> joins heat and cold. Mars dust storms and all of Nyxara are irradiated. Unprotected, radiation drains
your suit four times as fast and, from level 2 upwards, hurts you outside a breathable zone (harder on the Nightside
or under a flare).</li>
<li><strong>Rad Lining</strong>: craft it from Regolith, Raw Hematite and a Titanium Ingot, then add it to a Tier 2, Thermal or
Cryo suit piece at a smithing table with one more Titanium Ingot. The piece keeps its id, tier and heat or cold
shield; a full set of four lined pieces keeps radiation out. Luna and the station never need it.</li>
<li>Where several hazards meet you need every matching protection: Nyxara's Nightside is irradiated and freezing (a
Rad-Lined Cryo Suit, or Rad Lining beside a flaring Dawnband Stone), the Dayside irradiated and hot. Mars is cold
throughout, but any full Tier 2, Thermal or Cryo suit keeps that cold out; the Martian Polar Cap, Glacira and the
Nightside are frigid and need the Cryo Suit, as Glacira always has. The HUD warns about the hazard that would hurt
you next, and each planet card names the suit that world asks for (Luna and the station never ask for the Rad
Lining).</li>
</ul>
<h4 id="terraforming-life-and-villages">Terraforming, life and villages<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#terraforming-life-and-villages">#</a></h4>
<ul>
<li><strong>Every world terraforms its own way</strong>, with its own Rooted, Hydrated and Living biomes, soil, ground cover, ore
seeds and livestock. Luna grows a <strong>Lunar Meadow</strong> whose edge shimmers; Mars gets a <strong>Red Steppe</strong> and its first
open water, one spring per chunk; Cindara keeps its savanna; Glacira keeps its tundra (Permafrost thaws at the last
stage); Greenxertz becomes a <strong>Xertz Garden</strong>; Nyxara grows a <strong>Twilight Grove</strong> that only roots in the Twilight
Band. The station has no ground, so the Terraformer refuses there.</li>
<li><strong>The Terraformer and Terraform Monitor say why</strong> a Terraformer refuses (no ground; outside the Twilight Band), and it
spends no energy. The Monitor shows what the next stage will plant on this world.</li>
<li><strong>New life on terraformed worlds:</strong> the <strong>Moon Hopper</strong> on Luna's meadow, herds of <strong>Dust Striders</strong> on the Red
Steppe and <strong>Dusk Moths</strong> in Nyxara's grove wherever no lamp lights the ground. Each has a spawn egg and a small
drop (Regolith, Rust Pigment, Night Fibre), and none is harmed by its home planet.</li>
<li><strong>Villager cultures:</strong> the Xertz of Greenxertz (unchanged), the stocky <strong>Ember-kin</strong> of Cindara, the fur-wrapped
<strong>Frostbound</strong> of Glacira and the tall <strong>Duskborn</strong> of Nyxara's Twilight Band, each with its own trade table,
favourite gift, building style and glowing markings. A culture sells only the helmet of its world's protective suit
until you reach its highest trust tier.</li>
<li><strong>Settlements on every villager world:</strong> Hamlets and Ruins on Cindara, Glacira and in the Nyxara Twilight Band, built
in each culture's materials; Mega-Cities on Greenxertz and in the Twilight Band. New chunks only.</li>
</ul>
<h4 id="stations">Stations<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#stations">#</a></h4>
<ul>
<li><strong>Station Console.</strong> Right-clicking a Station Core opens a four-tab console: Overview (class, modules, power,
oxygen, members, routes), Members, Docking and Build. Anyone can look; only the owner, members and operators see the
member list.</li>
<li><strong>Station classes:</strong> Waystation (+1 route), Research (timed progress 25 % faster aboard, unlocks the Observatory),
Industrial (Solar Wings +50 %, hydroponics at half speed) and Trade (+2 routes, a market node for economy mods). The
owner may change class once per in-game day.</li>
<li><strong>Station members:</strong> the owner adds up to 16 members from the players online; members can use the station (docking,
module power switches) but not rebuild or rename it, and can leave at any time. Docking can be limited to members; a
members-only station is not listed to anyone else. Members can send a visitor's rocket home once it has stood
riderless on the dock for ten minutes; the owner's and members' own rockets are never sent, nothing is sent while a
visitor is still on the station, and everyone on the station is told when rockets leave.</li>
<li><strong>Station modules</strong>, built from the console with materials from your inventory: Habitat Ring, Docking Ring, Solar
Wing, Hydroponics Bay, Gravity Deck and Observatory, up to eight. A second build only repairs missing blocks, for
free, and a build never replaces a block you placed. Airtight modules come with their own oxygen.</li>
<li><strong>Station blocks:</strong> Hull Plating and Hull Window (airtight, from Luna's titanium), Truss (climbable; sneak-place to
lay a run of up to eight), Solar Wing (twice a Tier 2 panel, station only), Gravity Plate (normal gravity above it),
Hydroponics Tray (crops grow under a Hull Window inside oxygen, no water needed) and the Observatory's Telescope
(previews locked worlds; Void Crystals above it extend the view).</li>
<li>Server settings <code>stations.maxMembers</code> (16) and <code>stations.maxModules</code> (8) can lower the limits.</li>
<li>Operators can manage any station; each operator action is logged with the station's slot and the action only.</li>
<li>NeroLink: the stations section includes stations you are a member of, with class, modules, docking, pressurised
modules, power and the member list (owner and members only).</li>
<li>NeroLink: a public <code>wiki</code> section serves the bundled Nerospace wiki pages in the companion app. The pages are the
same for every player and carry no personal data.</li>
</ul>
<h4 id="rockets-and-landing">Rockets and landing<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#rockets-and-landing">#</a></h4>
<ul>
<li><strong>Rockets land centred, every time.</strong> A rocket picks the pad you chose, else the pad it launched from, else a pad
with the same name as your launch pad, else the nearest pad (within 2 048 blocks), else a <strong>Landing Pod</strong>, and stands
in the middle of the pad facing its front. A pad with a rocket already on it is skipped. Landings only read the pads
they could use and the area around the landing spot.</li>
<li><strong>Descent animation:</strong> arriving rockets appear 48 blocks up and come down with their engines firing, raising dust
on touchdown; you stay seated until the rocket has landed. If the pad is broken during the descent, the rocket
steers to the next spot.</li>
<li><strong>Docking Ring:</strong> a 3×3 landing plate that registers itself as a landing spot when placed. Stations prefer it for
arrivals; any rocket tier can take off from it. New stations are built with one; existing stations keep their pad.</li>
<li><strong>Landing Pods check their site:</strong> a flat solid 5×5 with room above, no fluids, leaves, ice or magma, no
structure, and a distance from other players' stations, private cargo pads, terraform regions other mods register
and other pads. The
search widens to 24 blocks (<code>landing.podSearchRadius</code>) before building a platform in the air; pods stay at least
32 blocks apart and an empty one nearby is reused.</li>
<li><strong>Launch cooldown:</strong> a rider can launch once every five seconds; a launch inside that window is refused before any
NeroEconomy launch fee is charged.</li>
<li><strong>Rocket screen:</strong> destinations are a scrollable list of planet cards (gravity, hazard and suit, weather, clock and
the pad you will land on), with a larger card for the selected destination. Worlds still behind Deep Space
clearance show why they are locked. Select with a click, the mouse wheel or Up/Down/Enter.</li>
</ul>
<h4 id="progression-quests-and-integration">Progression, quests and integration<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#progression-quests-and-integration">#</a></h4>
<ul>
<li><strong>Fuel Refinery: two new inputs.</strong> A Perchlorate Oxidiser slot adds 15 % to every batch it covers (one oxidiser
covers four buckets), and a Raw Ilmenite line refines each Raw Ilmenite into a Titanium Ingot plus oxygen, pushed
into an adjacent Gas Tank or gas pipe. Existing refineries keep their contents and settings.</li>
<li><strong>Worlds chapters in the Star Guide</strong>, one per world (Luna, Mars, Cindara, Glacira, Greenxertz, Nyxara): land,
mine the local ore, build with a block only that world gives you, weather its storm (on Luna, its night) for two
minutes under open sky, and root your first terraformed ground. Your progress in the earlier chapters is untouched.</li>
<li><strong>Quest pack: Worlds Apart.</strong> With NeroQuests installed, a new chapter gives every world its own four-quest line.</li>
<li><strong>Server caps</strong> for the new spreading, drifting, growing and exploding blocks: <code>blocks.sporeMossCap</code>,
<code>blocks.shadowLichenCap</code>, <code>blocks.regolithDriftCap</code>, <code>blocks.ashLayerCap</code>, <code>blocks.frostCrystalCap</code>,
<code>blocks.dawnbandCap</code>, <code>blocks.gravityOverrideCap</code> and <code>blocks.methaneChainCap</code> lower (never raise) the per-chunk
limits.</li>
<li><strong>New block tags for datapacks:</strong> <code>nerospace:airtight</code>, <code>nerospace:lightning_safe</code>, <code>nerospace:hydration_immune</code>,
<code>nerospace:xertz_rootable</code>, <code>nerospace:beam_refractors</code> and <code>nerospace:lava_immune</code>; mods that build beams can use
the <code>api.optics.BeamRefraction</code> helper.</li>
<li><strong>For mod authors:</strong> three anonymous threshold channels on Neroland Core (<code>nerospace:planet_first_visit</code>,
<code>nerospace:weather_survived</code>, <code>nerospace:station_module_built</code>; the scope is a planet or a module kind, never a
player), a <code>nerospace:hook/worlds_briefing</code> quest hook, and player record gates
<code>nerospace:worlds/&#x3C;planet>/weather</code> and <code>nerospace:worlds/&#x3C;planet>/terraform</code>.</li>
<li><strong>Luna, Mars and Nyxara Compasses</strong>: creative-only travel compasses for the new worlds, like the Station,
Greenxertz, Cindara and Glacira ones (no recipe). The Nyxara Compass sets you down in the twilight band.</li>
</ul>
<h4 id="changed-2">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed-2">#</a></h4>
<ul>
<li>Now requires Neroland Core 1.17.0 or later.</li>
<li><strong>Rocket reach is cumulative.</strong> A rocket reaches every destination of its own tier and the tiers below it, so Tier 2
to 4 rockets fly to Luna and Tier 3 and 4 rockets to Mars. Nyxara still needs Deep Space progress. Each tier's
pre-selected destination is unchanged.</li>
<li><strong>Solar panels on planets follow the planet's day.</strong> A panel peaks at that planet's noon, dips at night and in a
Mars dust storm, and over a full day gives at least the old constant double rate on every planet (peaks are higher
to make up for the nights). The station stays a constant double rate. Set <code>solar.clockDriven=false</code> to restore the
old constant output.</li>
<li><strong>Founding a station from a rocket now uses a Station Charter</strong>, taken when you arrive (never at launch). Without
one you dock at the origin platform and get a message; "New Station" is hidden in the dock list while you carry no
charter.</li>
<li>Rockets no longer land at the coordinates you launched from on another world; with no pad to use they look for a pod
site near the planet's arrival area or near your old home pad.</li>
<li><strong>Landing Pods now hold the arriving rocket instead of a kit.</strong> The rocket you flew (with its leftover fuel) stands
on the pod, ready to fly again, rather than being packed into the pod as an item and fuel canisters.</li>
<li><strong>Screens and HUD refresh.</strong> The Star Guide has a scrolling chapter list with the Worlds chapters by planet name,
bonus steps marked with a star, a progress counter and scrollable guide text. The Station Console lines up its rows,
shows one Build row per module with its cost (missing materials in red) and pad cards on the Docking tab. The Launch
Controller uses icons for its pads, wall, gantry and hub gauges and <code>◀ name ▶</code> destination arrows. Long labels are
shortened with "…" and shown in full in a tooltip. The HUD adds icons to its status lines, a weather line with an
intensity bar, a Geiger icon and a planet clock dial that shows sunrise on the right and noon at the top, and names
the phase for two seconds when it changes, including Cindara's <em>Eclipse</em>, Luna's <em>Earthrise</em> and Glacira's
<em>Twilight</em> (client options <code>hud.clockDial</code>, <code>hud.clockDialScale</code>, <code>hud.weatherLine</code>).</li>
<li><strong>Planet art pass:</strong> new skins for the Ember-kin, Frostbound, Duskborn and the Dust Strider, models for the Moon
Hopper, Dusk Moth and Salvage Drone, a violet Gravity Shard block, readable Luna footprints, a deeper Dust Devil pit,
spawn eggs for the new creatures and a Rad Lining icon.</li>
<li>Gravity, hazards, terraform results, villagers, quarry speed and meteor showers now come from each planet's
definition; the three original planets and the station behave as before.</li>
<li>The gallery backdrop dimension and the orbital station no longer count as planet surfaces for meteor material
weighting.</li>
<li>A pad you name-tag on a station keeps its name.</li>
</ul>
<h4 id="fixed-1">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed-1">#</a></h4>
<ul>
<li>A rocket no longer lands on top of a rocket parked on a pad whose area had not finished loading: it steers to the
next spot during the descent, or sets down on a Landing Pod nearby.</li>
<li>"Send visitor rockets home" no longer strands a visitor: it does nothing while a player who is not the owner, a
member or an operator is on the station, and tells everyone on the station when rockets are sent.</li>
<li>Pressing Launch (rocket screen or Launch Controller) while someone else is seated in the rocket no longer launches
them; only the seated player can launch an occupied rocket.</li>
<li>On Forge, the jar now embeds Sentry 8.60.0, like the NeoForge and Fabric jars (it embedded 8.45.0).</li>
<li>On Minecraft 26.3, clicking a destination in the Rocket screen or the Launch Controller works again (left clicks were
ignored, so the destination never changed).</li>
<li>The Rocket screen and the Launch Controller now show Nyxara as locked until you have deep-space clearance. Before,
it looked selectable, the pick was refused with "the rocket kept its course", and the rocket flew to its previous
destination. When a pick is refused, both screens now give the server's reason.</li>
<li>In creative mode, Core progression gates no longer block choosing or launching to a destination. Survival,
adventure and spectator players still need clearance.</li>
<li>On Minecraft 26.3, Nerospace blocks are now recognised by terrain height checks: rain and snow stop on modded ground,
mobs spawn at the right height, and ores placed by height generate again.</li>
<li>On Minecraft 26.3, creatures and alien villagers spawn on Nerospace planets again (26.3 had been ignoring every
Nerospace biome's spawn list).</li>
<li>Crafting recipes now unlock in the recipe book the first time a player picks up one of their ingredients.</li>
<li>The shared origin platform at the orbital station is no longer rebuilt on every arrival, so changes players make to
it are kept.</li>
<li>Mega-Cities are now always built whole. A city whose centre fell near a chunk edge lost part of its wall and plaza
(and logged a "far chunk" error for each lost block); cities are now centred on their chunk. Only newly generated
cities change.</li>
</ul>
<h4 id="privacy">Privacy<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#privacy">#</a></h4>
<ul>
<li><strong><code>/nerospace privacy export</code></strong>: any player can see everything Nerospace stores about them (planets reached,
stations owned and station memberships, Village Cores, Cargo Pads, routes and cargo flights, oxygen, Star Guide
markers and reputation with loaded Alien Villagers) as JSON shown only to them. Nothing about another player is
included.</li>
<li><strong>Village Cores no longer store the owner's name</strong>; chat shows the owner's name only while they are online
("another player" otherwise).</li>
<li><strong>Village Cores in unloaded areas are now reached by erasure, even after a restart.</strong> Nerospace keeps a small index
of where claimed Village Cores are (a new world file, <code>nerospace:village_cores</code>), holding each owner only as a salted
one-way hash (pseudonymised, not anonymous: the server can recognise a known player's hash). When a player is erased,
a core whose chunk is not loaded becomes a position-only "clear on next load" entry; the core is unclaimed the moment
it loads and the entry is deleted. Only for an erased player who had visited a planet with villages, the hash is
kept as an erasure key for 30 days (at most 256 keys), to clear a 1.x core that has not loaded since the update. If
any of these bounded lists fills up, the server log shows a count-only warning.</li>
<li><strong>Alien Villager reputation in unloaded areas is now erased after a restart too.</strong> A villager that loads after its
chunk sat unloaded through an erasure drops the erased player's reputation as it loads, using that same 30-day
erasure key; no new data is stored for it.</li>
<li>Erasure now also removes you from every station's member list and drops your launch cooldown. Station members are
stored by account id only, never by name, and members of a station can see each other.</li>
<li>Removing a station with <code>/nerospace station remove</code> no longer broadcasts the result to operators, so the server log
no longer records the player's name next to the station's name.</li>
<li><code>PRIVACY.md</code> lists every store, including the ones that hold no personal data.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerospace/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroAgriculture 0.7.0-beta.2</title>
  <link>https://nerolandmc.net/mods/neroagriculture/</link>
  <guid isPermaLink="false">neroagriculture@0.7.0-beta.2</guid>
  <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
  <category>Life &amp; Style</category>
  <description>NeroAgriculture 0.7.0-beta.2 — Resource-seed farming, engineered food and terraforming crops for every world.</description>
  <content:encoded><![CDATA[<p>Resource-seed farming, engineered food and terraforming crops for every world.</p><p>Resource-farming overhaul beta.</p>
<h3 id="added">Added<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#added">#</a></h3>
<ul>
<li>Field Generator: an early coal- or charcoal-powered source for adjacent machines.</li>
<li>Extraction, research and synthesis recipes for all built-in catalog materials; vanilla ore materials
also accept their ordinary mining drops as samples.</li>
<li>Conservative catalog-backed fabrication for explicit material definitions and selected common tagged
metals, with sample, discovery and research requirements and existing recipe precedence.</li>
<li>Optional catalog definitions for Nerosium, Nerosteel, Xertz Quartz, Cindrite and Glacite; the three
planet-specific resources require a visit and their corresponding growing world.</li>
<li>Optional Mars Hematite and Nyxara Voidglass seeds require their actual items, planet visits and
matching growing worlds; each has distinct seed and fragment models.</li>
<li>Optional Stalker Hide and Stalker Sinew material definitions for NeroCreatures.</li>
<li>Sample-based definitions for string, leather, slime balls, gunpowder, blaze rods and ender pearls.</li>
<li>Owner-aware progression for crop towers, including Core data erasure and migration of ownerless towers.</li>
<li>Distinct coal, iron, copper, gold, redstone, diamond and five planetary-material seed models on Minecraft 26.1.2 and newer;
matching fragments and existing seeds select them from their saved material component.</li>
<li>Metal, crystal and carbon crop model families, with a generic fallback and migration for existing crops.</li>
<li>Seed tooltips show catalog-defined base yield, conversion and world or gate requirements. The revised
catalog network packet requires the same overhaul build on clients and servers.</li>
</ul>
<h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Territe grow beds now open a passive farming screen with seed and output slots. Seed use on a bed's
side opens its screen; seed use on top still plants by hand.</li>
<li>Automatic common-metal recipes and generic conversion exclude ore-only discoveries, including config
overrides, to avoid farming ore blocks. Explicit datapack definitions and conversion recipes remain available.</li>
<li>The Field Generator recipe unlocks in the vanilla recipe book from its ordinary crafting ingredients.</li>
<li>Speed and yield fertiliser can be applied directly to grow beds by hand.</li>
<li>Positive seasonal yield modifiers no longer round a productive resource harvest down to zero.</li>
<li>Crop towers respect material world restrictions and report a wrong-world seed without consuming it;
manual and automated harvests also leave existing crops intact when their required world changes.</li>
<li>Fresh coal crops yield two fragments instead of one, reducing the wait for the first conversion.</li>
<li>Resource crops grow faster on random ticks, shortening the wait for starter and higher-tier harvests.</li>
<li>The research bench uses a crafting table instead of a lectern, reducing the early book and leather cost.</li>
<li>A crop can roll for a bonus seed on its first harvest only, preventing repeated copying of its genetics.</li>
<li>Player-bound automation uses its recorded owner; it pauses when that owner is unavailable, and older
ownerless machines can be claimed by opening them with owner tracking enabled.</li>
</ul>
<h3 id="fixed">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed">#</a></h3>
<ul>
<li>Crop towers can use stored power for hostile-environment growth even when the cost exceeds their
external transfer rate; the low-power status accounts for the environment surcharge.</li>
<li>Grow beds, greenhouses, area machines and terraforming controllers use their stored energy for internal
work instead of limiting each operation to the machine's external transfer rate.</li>
<li>Resource crop textures now use neutral shading so material tints remain visible instead of darkening
red and purple crops against green pixels.</li>
<li>Coal dropped by ordinary mining is accepted for extraction, research and seed synthesis; coal ore
blocks remain accepted where the common coal ore tag is available.</li>
<li>Alloy fusion now checks the target material's discovery and research when research is enabled.
Existing seeds and world data are unchanged; fusion recipes need a matching research recipe.</li>
<li>Harvest yield caps and catalog-defined material colours now apply consistently across farm paths.</li>
</ul><p><a href="https://nerolandmc.net/mods/neroagriculture/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroTech 0.7.1-beta.1</title>
  <link>https://nerolandmc.net/mods/nerotech/</link>
  <guid isPermaLink="false">nerotech@0.7.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Industry</category>
  <description>NeroTech 0.7.1-beta.1 — Industrial machines, fusion reactors and particle accelerators — where throughput runs hot and dirty.</description>
  <content:encoded><![CDATA[<p>Industrial machines, fusion reactors and particle accelerators — where throughput runs hot and dirty.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerotech/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroEconomy 0.5.1-beta.1</title>
  <link>https://nerolandmc.net/mods/neroeconomy/</link>
  <guid isPermaLink="false">neroeconomy@0.5.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Society</category>
  <description>NeroEconomy 0.5.1-beta.1 — Credits, a live market, auto-trading, a stock exchange and Merchant Houses that keep the economy moving even with nobody online.</description>
  <content:encoded><![CDATA[<p>Credits, a live market, auto-trading, a stock exchange and Merchant Houses that keep the economy moving even with nobody online.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/neroeconomy/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroFactions 0.6.1-beta.1</title>
  <link>https://nerolandmc.net/mods/nerofactions/</link>
  <guid isPermaLink="false">nerofactions@0.6.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Society</category>
  <description>NeroFactions 0.6.1-beta.1 — Reputation, factions and long-term choices that shape who will trade with you.</description>
  <content:encoded><![CDATA[<p>Reputation, factions and long-term choices that shape who will trade with you.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerofactions/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroColonies 0.6.1-beta.1</title>
  <link>https://nerolandmc.net/mods/nerocolonies/</link>
  <guid isPermaLink="false">nerocolonies@0.6.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Society</category>
  <description>NeroColonies 0.6.1-beta.1 — A sci-fi colony layer — settle planets, staff your outposts and grow a civilisation.</description>
  <content:encoded><![CDATA[<p>A sci-fi colony layer — settle planets, staff your outposts and grow a civilisation.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerocolonies/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroQuests 0.5.1-beta.1</title>
  <link>https://nerolandmc.net/mods/neroquests/</link>
  <guid isPermaLink="false">neroquests@0.5.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Society</category>
  <description>NeroQuests 0.5.1-beta.1 — The connective tissue — a quest spine that guides players through the whole ecosystem.</description>
  <content:encoded><![CDATA[<p>The connective tissue — a quest spine that guides players through the whole ecosystem.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/neroquests/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroDecor 0.7.1-beta.2</title>
  <link>https://nerolandmc.net/mods/nerodecor/</link>
  <guid isPermaLink="false">nerodecor@0.7.1-beta.2</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Life &amp; Style</category>
  <description>NeroDecor 0.7.1-beta.2 — Hull panels, glass and neon — build in the same visual language as the tech.</description>
  <content:encoded><![CDATA[<p>Hull panels, glass and neon — build in the same visual language as the tech.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerodecor/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroCreatures 0.4.1-alpha.2</title>
  <link>https://nerolandmc.net/mods/nerocreatures/</link>
  <guid isPermaLink="false">nerocreatures@0.4.1-alpha.2</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Space &amp; Worlds</category>
  <description>NeroCreatures 0.4.1-alpha.2 — Hostile fauna, resource creatures, raiders and planet bosses — with drops that matter.</description>
  <content:encoded><![CDATA[<p>Hostile fauna, resource creatures, raiders and planet bosses — with drops that matter.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerocreatures/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroLink 1.2.2</title>
  <link>https://nerolandmc.net/mods/nerolink/</link>
  <guid isPermaLink="false">nerolink@1.2.2</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Foundation</category>
  <description>NeroLink 1.2.2 — A server-side bridge that puts your base on your phone — monitor machines and act remotely.</description>
  <content:encoded><![CDATA[<p>A server-side bridge that puts your base on your phone — monitor machines and act remotely.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerolink/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroNotes 0.6.1-beta.2</title>
  <link>https://nerolandmc.net/mods/neronotes/</link>
  <guid isPermaLink="false">neronotes@0.6.1-beta.2</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Life &amp; Style</category>
  <description>NeroNotes 0.6.1-beta.2 — Futuristic music — compose disks in the Soundforge and sync them base-wide on neon Resonators.</description>
  <content:encoded><![CDATA[<p>Futuristic music — compose disks in the Soundforge and sync them base-wide on neon Resonators.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/neronotes/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroCompanion 0.5.1-alpha.2</title>
  <link>https://nerolandmc.net/mods/nerocompanion/</link>
  <guid isPermaLink="false">nerocompanion@0.5.1-alpha.2</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Life &amp; Style</category>
  <description>NeroCompanion 0.5.1-alpha.2 — Pets and helper robots that bond with you across every world.</description>
  <content:encoded><![CDATA[<p>Pets and helper robots that bond with you across every world.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerocompanion/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroPower 0.3.1-beta.1</title>
  <link>https://nerolandmc.net/mods/neropower/</link>
  <guid isPermaLink="false">neropower@0.3.1-beta.1</guid>
  <pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate>
  <category>Industry</category>
  <description>NeroPower 0.3.1-beta.1 — Fission reactors, pooled battery banks and beamed power — the deep end of the power arc, as a NeroTech add-on.</description>
  <content:encoded><![CDATA[<p>Fission reactors, pooled battery banks and beamed power — the deep end of the power arc, as a NeroTech add-on.</p><h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Release uploads now target CurseForge and GitHub Releases only.</li>
<li>Removed automatic project description and gallery uploads.</li>
<li>Renamed the website overview source to <code>art/description.md</code> and refreshed public documentation links.</li>
</ul><p><a href="https://nerolandmc.net/mods/neropower/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
<item>
  <title>NeroSecurity 0.6.0-beta.1</title>
  <link>https://nerolandmc.net/mods/nerosecurity/</link>
  <guid isPermaLink="false">nerosecurity@0.6.0-beta.1</guid>
  <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
  <category>Society</category>
  <description>NeroSecurity 0.6.0-beta.1 — Locks, access control and base defence for servers that take their bases seriously.</description>
  <content:encoded><![CDATA[<p>Locks, access control and base defence for servers that take their bases seriously.</p><p>NeroSecurity now runs on Minecraft 1.21.x as well as 26.x. Requires Neroland Core 1.17.0.</p>
<h3 id="added">Added<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#added">#</a></h3>
<ul>
<li><strong>Minecraft 1.21.x builds.</strong> NeroSecurity now ships for Minecraft 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.10
and 1.21.11 on NeoForge, Forge and Fabric, next to the existing 26.1.2, 26.2 and 26.3 builds (27 jars in
all). The 1.21.8 build also runs on 1.21.7, and the 1.21.10 build also runs on 1.21.9. The 1.21.x builds
need Java 21.</li>
<li>On 1.21.1 encoded keycards keep the plain card look (no coloured level band); the card data and access
rules are the same as everywhere else.</li>
</ul>
<h3 id="changed">Changed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#changed">#</a></h3>
<ul>
<li>Now requires Neroland Core 1.17.0 or later.</li>
<li>Optional integrations now target NeroEconomy 0.5.0-beta.1, Nerospace 2.0.1, NeroFactions 0.6.1-beta.1 and
NeroColonies 0.6.1-beta.1 or later.</li>
<li><strong>NeroSecurity now has its own creative tab.</strong> Every NeroSecurity block and item moved out of Neroland
Core's tab into a dedicated NeroSecurity tab, in the same order.</li>
</ul>
<h3 id="fixed">Fixed<a class="anchor" aria-hidden="true" tabindex="-1" data-pagefind-ignore="" href="#fixed">#</a></h3>
<ul>
<li>Crafting recipes now unlock in the recipe book the first time a player picks up one of their ingredients (17 recipe-unlock advancements, generated by <code>tools/gen_recipe_unlocks.py</code>; run it again after adding a recipe, <code>--check</code> verifies).</li>
<li><strong>Block and loot drops work as intended on Minecraft 26.3</strong> (NeoForge, Fabric and Forge). Minecraft
26.3 changed the loot-table file format and silently ignores the old one, so conditions and drop
modifiers (explosion survival, door/slab block-state checks, drop counts, random chances) were skipped.
The 26.3 builds now ship every loot table in the new format. 26.1.2 and 26.2 were not affected.</li>
<li>The Security Hub and Keycard Programmer now need an iron pickaxe or better to drop, like every other
security block.</li>
</ul><p><a href="https://nerolandmc.net/mods/nerosecurity/">Read more on NerolandMC</a></p>]]></content:encoded>
</item>
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